Human Corpse Spawn 
Vars | |
appearance_override | Sent in if we are spawned by a human critter that drops a spawner |
---|---|
armless | If TRUE we sever the arms of the corpse on spawn |
break_headset | If TRUE we break the headset and make it unscannable after spawning |
corpse | Used to track the created corpse after setup |
decomp_stage | Override this if you want a specific decomp stage |
delete_id | If TRUE we delete the ID slot contents after spawning |
do_damage | If TRUE we call do_damage() by default this is random damage of every type |
empty_bag | If TRUE we delete the contents of the backpack after spawning |
empty_pockets | If TRUE delete the pocket contents if any |
headless | If TRUE we decapitate the corpse on spawn |
husked | If TRUE we husk the corpse on spawn and disfigure face |
legless | If TRUE we sever the legs of the corpse on spawn |
max_limbs_removed | If this has a value, remove a random number of limbs between 0 and this max |
max_organs_removed | If this has a value, remove a random number of organs between 0 and this max |
muterace | Can be used to override default mutant race |
no_decomp | If TRUE we are magically preserved and don't decay |
no_miasma | If TRUE we make no miasma, since filling prefabs or maint etc with that would suck |
randomise_decomp_stage | If TRUE randomise the decomp stage of the body after spawning |
skeletonized | If TRUE we skeletonize the corpse on spawn |
try_buckle | If TRUE we buckle corpse to chair if there is one |
Var Details
appearance_override 
Sent in if we are spawned by a human critter that drops a spawner
armless 
If TRUE we sever the arms of the corpse on spawn
break_headset 
If TRUE we break the headset and make it unscannable after spawning
corpse 
Used to track the created corpse after setup
decomp_stage 
Override this if you want a specific decomp stage
delete_id 
If TRUE we delete the ID slot contents after spawning
do_damage 
If TRUE we call do_damage() by default this is random damage of every type
empty_bag 
If TRUE we delete the contents of the backpack after spawning
empty_pockets 
If TRUE delete the pocket contents if any
headless 
If TRUE we decapitate the corpse on spawn
husked 
If TRUE we husk the corpse on spawn and disfigure face
legless 
If TRUE we sever the legs of the corpse on spawn
max_limbs_removed 
If this has a value, remove a random number of limbs between 0 and this max
max_organs_removed 
If this has a value, remove a random number of organs between 0 and this max
muterace 
Can be used to override default mutant race
no_decomp 
If TRUE we are magically preserved and don't decay
no_miasma 
If TRUE we make no miasma, since filling prefabs or maint etc with that would suck
randomise_decomp_stage 
If TRUE randomise the decomp stage of the body after spawning
skeletonized 
If TRUE we skeletonize the corpse on spawn
try_buckle 
If TRUE we buckle corpse to chair if there is one