Goonstation 13 - Modules - TypesVar Details

Human Corpse Spawn

Vars

appearance_overrideSent in if we are spawned by a human critter that drops a spawner
break_headsetIf TRUE we break the headset and make it unscannable after spawning
decomp_stageOverride this if you want a specific decomp stage
delete_idIf TRUE we delete the ID slot contents after spawning
do_damageIf TRUE we call do_damage() by default this is random damage of every type
empty_bagIf TRUE we delete the contents of the backpack after spawning
empty_pocketsIf TRUE delete the pocket contents if any
huskedIf TRUE we husk the corpse on spawn and disfigure face
max_organs_removedIf this has a value, remove a random number of organs between 0 and this max
no_decompIf TRUE we are magically preserved and don't decay
no_miasmaIf TRUE we make no miasma, since filling prefabs or maint etc with that would suck
randomise_decomp_stageIf TRUE randomise the decomp stage of the body after spawning

Var Details

appearance_override

Sent in if we are spawned by a human critter that drops a spawner

break_headset

If TRUE we break the headset and make it unscannable after spawning

decomp_stage

Override this if you want a specific decomp stage

delete_id

If TRUE we delete the ID slot contents after spawning

do_damage

If TRUE we call do_damage() by default this is random damage of every type

empty_bag

If TRUE we delete the contents of the backpack after spawning

empty_pockets

If TRUE delete the pocket contents if any

husked

If TRUE we husk the corpse on spawn and disfigure face

max_organs_removed

If this has a value, remove a random number of organs between 0 and this max

no_decomp

If TRUE we are magically preserved and don't decay

no_miasma

If TRUE we make no miasma, since filling prefabs or maint etc with that would suck

randomise_decomp_stage

If TRUE randomise the decomp stage of the body after spawning