Clothing Booth
A vendor for purchasing clothing items using a TGUI interface that (should) allow for the easy navigation of an otherwise large pile of available stock.
Pulls the list of available stock from global.clothingbooth_catalogue
, see clothingbooth_datums.dm
to see how those are all generated.
Vars | |
ambient_light | Clothing booth emits an ambient light when powered. |
---|---|
cash | Amount of inserted cash. |
current_preview_direction | The direction that the preview mob is currently facing. |
dye | Optional dye color or matrix to apply to all sold objects. |
everything_is_free | If TRUE , don't check for account balance or inserted money. |
occupant | The current mob inside. |
preview | Occupant preview. |
preview_item | The item of clothing to be previewed. |
selected_grouping | Currently selected item grouping, corresponding to the items visible on the catalogue. |
selected_item | Currently selected item, corresponding to each individual swatch for multi-item groupings, or the single item inside of a singlet grouping. |
show_clothing | If TRUE , show the clothing that the occupant is currently wearing on the preview. |
Procs | |
insufficient_funds | A shame this will rarely fire, since having insufficient funds will just disable the purchase button. |
Var Details
ambient_light
Clothing booth emits an ambient light when powered.
cash
Amount of inserted cash.
current_preview_direction
The direction that the preview mob is currently facing.
dye
Optional dye color or matrix to apply to all sold objects.
everything_is_free
If TRUE
, don't check for account balance or inserted money.
occupant
The current mob inside.
preview
Occupant preview.
preview_item
The item of clothing to be previewed.
selected_grouping
Currently selected item grouping, corresponding to the items visible on the catalogue.
selected_item
Currently selected item, corresponding to each individual swatch for multi-item groupings, or the single item inside of a singlet grouping.
show_clothing
If TRUE
, show the clothing that the occupant is currently wearing on the preview.
Proc Details
insufficient_funds
A shame this will rarely fire, since having insufficient funds will just disable the purchase button.