Securitron
Vars | |
baton_charge_duration | How long these batons hold a charge |
---|---|
baton_charged | Set by the stun action bar if the target isnt in range, grants a brief window for a free zap next time they try to attack |
baton_charging | Busy charging |
chatspam_cooldown | Lots of bots say lots of things. Let's space them out since most of it is just guff |
container_cool_off_counter | How long has the bot been sitting in the time-out locker? (process cycles spent inside a locked/welded storage object) |
container_cool_off_max | When the bot's been stuck in a locker this long, they'll forget who they were mad at Note, this is in process() calls, not seconds, so it could vary quite a bit |
cuff_threat_threshold | How much of a threat does something have to be for us to actually cuff them? |
cuffing | So we dont try to cuff someone while we're cuffing someone |
guard_area | Set a bot to guard an area, and they'll go there and mill around |
guard_area_lockdown | Arrest anyone who arent security / heads if they're in this area? |
guard_mill_cooldown | How often should the bot try to wander around their guard post? |
guard_start_no_announce | Was on guard duty, apprehended someone, then went to return to guard duty? Keep it to yourself please |
helpme_cooldown | Secbots send a message when attacked. How long after this message should they send another? |
last_target_cooldown | Time after giving up on assaulting someone before they'll consider assaulting them again |
lockdown_permit | Who is exempt from our wrath while locking down an area? |
warn_minor_crime | Obey the threat threshold. Otherwise, just cuff em |
weeooing | One WEEOOWEEOO at a time, please |
Procs | |
assault_target | Makes the bot chase perps, hit them, and cuff them |
baton_attack | Hits someone with our baton, or charges it if it isnt |
charge_baton | Makes the bot able to baton people, then makes them unable to baton people after a while |
find_patrol_target | finds a new patrol target |
guard_target | Makes bots go to an area, mill around, and maybe attack people who shouldnt be there |
move_the_bot | Sends the bot on to a patrol target. Or Summon target, if that's what patrol_target is set to |
Var Details
baton_charge_duration
How long these batons hold a charge
baton_charged
Set by the stun action bar if the target isnt in range, grants a brief window for a free zap next time they try to attack
baton_charging
Busy charging
chatspam_cooldown
Lots of bots say lots of things. Let's space them out since most of it is just guff
container_cool_off_counter
How long has the bot been sitting in the time-out locker? (process cycles spent inside a locked/welded storage object)
container_cool_off_max
When the bot's been stuck in a locker this long, they'll forget who they were mad at Note, this is in process() calls, not seconds, so it could vary quite a bit
cuff_threat_threshold
How much of a threat does something have to be for us to actually cuff them?
cuffing
So we dont try to cuff someone while we're cuffing someone
guard_area
Set a bot to guard an area, and they'll go there and mill around
guard_area_lockdown
Arrest anyone who arent security / heads if they're in this area?
guard_mill_cooldown
How often should the bot try to wander around their guard post?
guard_start_no_announce
Was on guard duty, apprehended someone, then went to return to guard duty? Keep it to yourself please
helpme_cooldown
Secbots send a message when attacked. How long after this message should they send another?
last_target_cooldown
Time after giving up on assaulting someone before they'll consider assaulting them again
lockdown_permit
Who is exempt from our wrath while locking down an area?
warn_minor_crime
Obey the threat threshold. Otherwise, just cuff em
weeooing
One WEEOOWEEOO at a time, please
Proc Details
assault_target
Makes the bot chase perps, hit them, and cuff them
baton_attack
Hits someone with our baton, or charges it if it isnt
charge_baton
Makes the bot able to baton people, then makes them unable to baton people after a while
find_patrol_target
finds a new patrol target
guard_target
Makes bots go to an area, mill around, and maybe attack people who shouldnt be there
move_the_bot
Sends the bot on to a patrol target. Or Summon target, if that's what patrol_target is set to