Goonstation 13 - Modules - TypesVar Details - Proc Details

/obj/machinery/bot

Vars

PT_activeMiddle process rate for bots currently trying to murder someone
PT_idleBots get their processing tier changed based on what they're doing If they're offscreen and not doing anything interesting, they get processed less rapidly If they're onscreen and not in the middle of something major, they get processed rapidly If they're right in the middle of something like arresting someone, they get processed ehhh quick Low process rate for bots that we can't see
PT_searchHigh process rate for bots looking for something to do
bot_chat_styleWhat does our bot's chat text speech look like?
bot_move_delayHow slowly the bot moves by default -- higher is slower!
bot_speech_bubbleThe bot's speech bubble
bot_speech_colorWhat color is the bot's speech?
bot_speech_styleWhat does our bot's popup speech look like?
bot_voiceThe noise that happens whenever the bot speaks
botnet_idThe bot's net ID
doing_somethingIf we're in the middle of something and don't want our tier to go wonky
dynamic_processingIs this bot dynamic enough to need a higher processing tier when being watched? Set to 0 for bots that don't typically directly interact with people, like ducks and floorbots
hash_check_rangeRange that the bot checks for clients
speakverbsWhat's it talk like?
speech2textShould the bot's speech pop up over them?

Procs

turf2coordinatesTakes a turf and spits out string of coordinates

Var Details

PT_active

Middle process rate for bots currently trying to murder someone

PT_idle

Bots get their processing tier changed based on what they're doing If they're offscreen and not doing anything interesting, they get processed less rapidly If they're onscreen and not in the middle of something major, they get processed rapidly If they're right in the middle of something like arresting someone, they get processed ehhh quick Low process rate for bots that we can't see

High process rate for bots looking for something to do

bot_chat_style

What does our bot's chat text speech look like?

bot_move_delay

How slowly the bot moves by default -- higher is slower!

bot_speech_bubble

The bot's speech bubble

bot_speech_color

What color is the bot's speech?

bot_speech_style

What does our bot's popup speech look like?

bot_voice

The noise that happens whenever the bot speaks

botnet_id

The bot's net ID

doing_something

If we're in the middle of something and don't want our tier to go wonky

dynamic_processing

Is this bot dynamic enough to need a higher processing tier when being watched? Set to 0 for bots that don't typically directly interact with people, like ducks and floorbots

hash_check_range

Range that the bot checks for clients

speakverbs

What's it talk like?

speech2text

Should the bot's speech pop up over them?

Proc Details

turf2coordinates

Takes a turf and spits out string of coordinates