/obj/machinery/bot
Vars | |
PT_active | Middle process rate for bots currently trying to murder someone |
---|---|
PT_idle | Bots get their processing tier changed based on what they're doing If they're offscreen and not doing anything interesting, they get processed less rapidly If they're onscreen and not in the middle of something major, they get processed rapidly If they're right in the middle of something like arresting someone, they get processed ehhh quick Low process rate for bots that we can't see |
PT_search | High process rate for bots looking for something to do |
bot_chat_style | What does our bot's chat text speech look like? |
bot_move_delay | How slowly the bot moves by default -- higher is slower! |
bot_speech_bubble | The bot's speech bubble |
bot_speech_color | What color is the bot's speech? |
bot_speech_style | What does our bot's popup speech look like? |
bot_voice | The noise that happens whenever the bot speaks |
botnet_id | The bot's net ID |
doing_something | If we're in the middle of something and don't want our tier to go wonky |
dynamic_processing | Is this bot dynamic enough to need a higher processing tier when being watched? Set to 0 for bots that don't typically directly interact with people, like ducks and floorbots |
hash_check_range | Range that the bot checks for clients |
speakverbs | What's it talk like? |
speech2text | Should the bot's speech pop up over them? |
Procs | |
turf2coordinates | Takes a turf and spits out string of coordinates |
Var Details
PT_active
Middle process rate for bots currently trying to murder someone
PT_idle
Bots get their processing tier changed based on what they're doing If they're offscreen and not doing anything interesting, they get processed less rapidly If they're onscreen and not in the middle of something major, they get processed rapidly If they're right in the middle of something like arresting someone, they get processed ehhh quick Low process rate for bots that we can't see
PT_search
High process rate for bots looking for something to do
bot_chat_style
What does our bot's chat text speech look like?
bot_move_delay
How slowly the bot moves by default -- higher is slower!
bot_speech_bubble
The bot's speech bubble
bot_speech_color
What color is the bot's speech?
bot_speech_style
What does our bot's popup speech look like?
bot_voice
The noise that happens whenever the bot speaks
botnet_id
The bot's net ID
doing_something
If we're in the middle of something and don't want our tier to go wonky
dynamic_processing
Is this bot dynamic enough to need a higher processing tier when being watched? Set to 0 for bots that don't typically directly interact with people, like ducks and floorbots
hash_check_range
Range that the bot checks for clients
speakverbs
What's it talk like?
speech2text
Should the bot's speech pop up over them?
Proc Details
turf2coordinates
Takes a turf and spits out string of coordinates