pipe
The pipe type you usually see wandering around and are most familiar with.
Vars | |
can_rupture | Can this pipe rupture? |
---|---|
destroyed | Are we destroyed and need replacement? |
disconnected | Are we currently in a disconnected state? |
fatigue_pressure | Pressure needed before the pipe gets a chance to burst, see proc/effective_fatigue_pressure for the value that takes into account material stats too |
minimum_temperature_difference | The minimum temperature between us and the environment before we start sharing temperature. |
ruptured | How broken is our pipe. |
thermal_conductivity | How well we share temperature. |
Procs | |
get_welding_positions | Returns list of coordinates to start and stop welding animation. |
leak_gas | Moves gas from the high pressure mixture to the low pressure mixture, usually pipe to tile. |
reconstruct_pipe | Rebuilds pipe from completely destroyed state to disconnected state. |
repair_pipe | Repairs the pipe back to orginal state. |
rupture | Ruptures the pipe, with varying levels of leakage. |
Var Details
can_rupture
Can this pipe rupture?
destroyed
Are we destroyed and need replacement?
disconnected
Are we currently in a disconnected state?
fatigue_pressure
Pressure needed before the pipe gets a chance to burst, see proc/effective_fatigue_pressure for the value that takes into account material stats too
minimum_temperature_difference
The minimum temperature between us and the environment before we start sharing temperature.
ruptured
How broken is our pipe.
thermal_conductivity
How well we share temperature.
Proc Details
get_welding_positions
Returns list of coordinates to start and stop welding animation.
leak_gas
Moves gas from the high pressure mixture to the low pressure mixture, usually pipe to tile.
reconstruct_pipe
Rebuilds pipe from completely destroyed state to disconnected state.
repair_pipe
Repairs the pipe back to orginal state.
rupture
Ruptures the pipe, with varying levels of leakage.