/obj/machinery/atmospherics/pipe 
The basic pipe parent for things that can support pipelines and bursting and stuff.
Vars | |
can_rupture | Can this pipe rupture? |
---|---|
fatigue_pressure | Pressure needed before the pipe gets a chance to burst, see proc/effective_fatigue_pressure for the value that takes into account material stats too |
initial_icon_state | What do I change back to when repaired??? |
orthogonal_welding | Do we weld this pipe at a right angle to its actual direction? |
parent | Our pipeline. |
ruptured | How broken is our pipe. |
volume | Our volume for gas. |
Procs | |
get_welding_positions | Returns list of coordinates to start and stop welding animation. |
leak_gas | Moves gas from the high pressure mixture to the low pressure mixture, usually pipe to tile. |
pipeline_expansion | Returns a list of nodes that we can add to the pipeline. List may be null or contain nulls. |
repair_pipe | Repairs the pipe back to orginal state. |
rupture | Ruptures the pipe, with varying levels of leakage. |
Var Details
can_rupture 
Can this pipe rupture?
fatigue_pressure 
Pressure needed before the pipe gets a chance to burst, see proc/effective_fatigue_pressure for the value that takes into account material stats too
initial_icon_state 
What do I change back to when repaired???
orthogonal_welding 
Do we weld this pipe at a right angle to its actual direction?
parent 
Our pipeline.
ruptured 
How broken is our pipe.
volume 
Our volume for gas.
Proc Details
get_welding_positions
Returns list of coordinates to start and stop welding animation.
leak_gas
Moves gas from the high pressure mixture to the low pressure mixture, usually pipe to tile.
pipeline_expansion
Returns a list of nodes that we can add to the pipeline. List may be null or contain nulls.
repair_pipe
Repairs the pipe back to orginal state.
rupture
Ruptures the pipe, with varying levels of leakage.