/obj/laser_sink
The abstract concept of a thing that does stuff when hit by a laser
Procs | |
exident | "that's not a word" - 🤓 When a laser stops hitting this sink |
---|---|
incident | When a laser hits this sink, return TRUE on successful connection |
traverse | Another stub, should call traverse on all emitted laser segments with the proc passed through |
Proc Details
exident
"that's not a word" - 🤓 When a laser stops hitting this sink
incident
When a laser hits this sink, return TRUE on successful connection
traverse
Another stub, should call traverse on all emitted laser segments with the proc passed through