Goonstation 13 - Modules - TypesProc Details

/obj/laser_sink

The abstract concept of a thing that does stuff when hit by a laser

Procs

exident"that's not a word" - 🤓 When a laser stops hitting this sink
incidentWhen a laser hits this sink, return TRUE on successful connection
traverseAnother stub, should call traverse on all emitted laser segments with the proc passed through

Proc Details

exident

"that's not a word" - 🤓 When a laser stops hitting this sink

incident

When a laser hits this sink, return TRUE on successful connection

traverse

Another stub, should call traverse on all emitted laser segments with the proc passed through