pie
Vars | |
max_stuck_time | In the case of a thrown splattered pie, maximum amount of time we remain visually stuck on someone's face. |
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min_stuck_time | In the case of a thrown splattered pie, minimum amount of time we remain visually stuck on someone's face. |
Procs | |
clown_pie | Stick to a person's face comedically when thrown by a clown |
item_pie | Effect for when pie contains an item, hit the target with that item and call AfterAttack |
Var Details
max_stuck_time
In the case of a thrown splattered pie, maximum amount of time we remain visually stuck on someone's face.
min_stuck_time
In the case of a thrown splattered pie, minimum amount of time we remain visually stuck on someone's face.
Proc Details
clown_pie
Stick to a person's face comedically when thrown by a clown
item_pie
Effect for when pie contains an item, hit the target with that item and call AfterAttack