Goonstation 13 - Modules - TypesVar Details - Proc Details

plate

Vars

can_headsmashCan this smash someone on the head?
food_insideUsed to track all the non-plate items inside the plate
grabs_food_on_spawnFor mapping overrides- should this plate automatically place food on the same tile on it?
hit_soundThe sound which is played when you plate someone on help intent, tapping them
initial_foods
is_plateWill separate what we can put into plates/pizza boxes or not
plate_stackedDo we have a plate stacked on us?
space_leftUsed to measure what you can fit on the plate before it gets full
stackableCan this be stacked with other stackable plates?
throw_distThe amount the plate contents are thrown when this plate is dropped or thrown

Procs

NewNumber of foods we're placing/number of vertices Radius which we're placing foods inside/radius of circumscribing circle Angle between foods, in degrees
add_contentsAttempts to add an item to the plate, if there's space. Returns TRUE if food is successfully added.
indirect_pickupHandles food being dragged around
remove_contentsRemoves a piece of food from the plate.
shatterThe plate shatters into shards and tosses its contents around.
shit_goes_everywhereCalled when you throw or smash the plate, throwing the contents everywhere
unique_attack_garbage_fuckUsed to smash the plate over someone's head

Var Details

can_headsmash

Can this smash someone on the head?

food_inside

Used to track all the non-plate items inside the plate

grabs_food_on_spawn

For mapping overrides- should this plate automatically place food on the same tile on it?

hit_sound

The sound which is played when you plate someone on help intent, tapping them

initial_foods

is_plate

Will separate what we can put into plates/pizza boxes or not

plate_stacked

Do we have a plate stacked on us?

space_left

Used to measure what you can fit on the plate before it gets full

stackable

Can this be stacked with other stackable plates?

throw_dist

The amount the plate contents are thrown when this plate is dropped or thrown

Proc Details

New

Number of foods we're placing/number of vertices Radius which we're placing foods inside/radius of circumscribing circle Angle between foods, in degrees

add_contents

Attempts to add an item to the plate, if there's space. Returns TRUE if food is successfully added.

indirect_pickup

Handles food being dragged around

remove_contents

Removes a piece of food from the plate.

shatter

The plate shatters into shards and tosses its contents around.

shit_goes_everywhere

Called when you throw or smash the plate, throwing the contents everywhere

unique_attack_garbage_fuck

Used to smash the plate over someone's head