head
Vars | |
head_appearance_flags | Holds the head appearance flags. So a transplanted head doesn't get overwritten |
---|---|
head_type | Defines what kind of head this is, for things like lizards being able to colorchange a transplanted lizardhead Since we can't easily swap out one head for a different type |
Procs | |
attack_self | Taking items off a head |
update_icon | This proc does a full rebuild of the head's stored data only call it if something changes the head in a major way, like becoming a lizard it will cause the head to be rebuilt from the mob's appearanceholder! |
Var Details
head_appearance_flags
Holds the head appearance flags. So a transplanted head doesn't get overwritten
head_type
Defines what kind of head this is, for things like lizards being able to colorchange a transplanted lizardhead Since we can't easily swap out one head for a different type
Proc Details
attack_self
Taking items off a head
update_icon
This proc does a full rebuild of the head's stored data only call it if something changes the head in a major way, like becoming a lizard it will cause the head to be rebuilt from the mob's appearanceholder!