marionette implant
Vars | |
burned_out | If TRUE, this implant is burned out and permanently unusable. |
---|---|
emote_blacklist | This is some messy code, but emotes are like that. Anything in this list will not be triggered by the force-emote function. |
heat | The implant's heat level, increased by various actions. Slowly reduces over time. |
heat_danger_zone | If heat is above this value, each activation has a chance to break the implant permanently. |
heat_dissipation | The implant's heat dissipation. heat is reduced by this value every processing tick.
The value slowly ramps up over time, but is reset upon being activated. This makes short-term overuse very punishing,
but allows it to recover decently quickly if given time to rest. |
linked_address | A network address that this implant is linked to. Can be null. Packets sent by this address skip the passkey requirement, and if the implant burns out, it will send a signal to this address to alert it. |
passkey | A string that's (usually) unique to each implant. Signals must provide the correct passkey to issue commands to the implant. |
prev_heat | The implant's previous heat level, set after it's adjusted. This is used so that the implant can send an alert signal when it enters the danger zone for the first time. |
Procs | |
adjust_heat | Adjusts heat by to_heat . Also handles potentially burning out when overheating, and alerting a linked address if we enter the danger zone. |
burn_out | Burns out the implant and makes it permanently unusable. |
send_activation_reply | Sends an activation reply to the provided address. Any activation with a non-null fail_reason is considered a fail. |
send_ping | Sends a ping packet to the provided address, containing information about the implant's status.
If special is non-null, it will be provided in the special parameter;
this is currently used to indicate when an implant goes above the danger zone when it was previously safe. |
Var Details
burned_out
If TRUE, this implant is burned out and permanently unusable.
emote_blacklist
This is some messy code, but emotes are like that. Anything in this list will not be triggered by the force-emote function.
heat
The implant's heat level, increased by various actions. Slowly reduces over time.
heat_danger_zone
If heat
is above this value, each activation has a chance to break the implant permanently.
heat_dissipation
The implant's heat dissipation. heat
is reduced by this value every processing tick.
The value slowly ramps up over time, but is reset upon being activated. This makes short-term overuse very punishing,
but allows it to recover decently quickly if given time to rest.
linked_address
A network address that this implant is linked to. Can be null. Packets sent by this address skip the passkey requirement, and if the implant burns out, it will send a signal to this address to alert it.
passkey
A string that's (usually) unique to each implant. Signals must provide the correct passkey to issue commands to the implant.
prev_heat
The implant's previous heat level, set after it's adjusted. This is used so that the implant can send an alert signal when it enters the danger zone for the first time.
Proc Details
adjust_heat
Adjusts heat
by to_heat
. Also handles potentially burning out when overheating, and alerting a linked address if we enter the danger zone.
burn_out
Burns out the implant and makes it permanently unusable.
send_activation_reply
Sends an activation reply to the provided address. Any activation with a non-null fail_reason
is considered a fail.
send_ping
Sends a ping packet to the provided address, containing information about the implant's status.
If special
is non-null, it will be provided in the special
parameter;
this is currently used to indicate when an implant goes above the danger zone when it was previously safe.