Laser Designator
Laser Designator & Airstrikes
Vars | |
in_use | TRUE if an air strike is waiting to happen/happening |
---|---|
linked_gun | The gun that "fires" the shell |
ship_looking_for | Takes a string for a ship that's set in the linked_gun 's vars, e.g. "Cairngorm" |
target_overlay | Overlay sprite for where the strike will land, set to null for no overlay |
uses | How many times can this be used? |
Var Details
in_use
TRUE if an air strike is waiting to happen/happening
linked_gun
The gun that "fires" the shell
ship_looking_for
Takes a string for a ship that's set in the linked_gun
's vars, e.g. "Cairngorm"
target_overlay
Overlay sprite for where the strike will land, set to null for no overlay
uses
How many times can this be used?