uh oh
Vars | |
accepts_sapper_power | if the building can be supported by a sapper structure |
---|---|
cap_tick_spacing | maximum allowed tick spacing for mult calculations due to lag |
compute | base compute provided. negative amount means it uses compute |
flock_desc | Shown on the TGUI tooltip for the structure |
flock_id | The actual name of the structure shown to the flock |
hitTwitch | Should it twitch on being hit? |
last_process | TIME of last process |
online_compute_cost | compute required to stay online |
passthrough | can flockdrones pass through this akin to a grille? |
resourcecost | resource cost for building |
show_in_tutorial | Does this structure show up in the list of flock structures shown in the tutorial? |
tick_spacing | normal expected tick spacing |
time_started | when did we get created? |
Procs | |
get_multiplier | multipler for flock loop, used to compensate for lag |
skip_process | overridable checks for if we should skip processing this cycle |
Var Details
accepts_sapper_power
if the building can be supported by a sapper structure
cap_tick_spacing
maximum allowed tick spacing for mult calculations due to lag
compute
base compute provided. negative amount means it uses compute
flock_desc
Shown on the TGUI tooltip for the structure
flock_id
The actual name of the structure shown to the flock
hitTwitch
Should it twitch on being hit?
last_process
TIME of last process
online_compute_cost
compute required to stay online
passthrough
can flockdrones pass through this akin to a grille?
resourcecost
resource cost for building
show_in_tutorial
Does this structure show up in the list of flock structures shown in the tutorial?
tick_spacing
normal expected tick spacing
time_started
when did we get created?
Proc Details
get_multiplier
multipler for flock loop, used to compensate for lag
skip_process
overridable checks for if we should skip processing this cycle