Deep Space Beacon 
Vars | |
changing_modes | Used to prevent some things during transformation sequences. |
---|---|
cooldown | Used to prevent the SWORD from using abilities all the time. |
current_ability | Used to keep track of what ability the SWORD is currently using. |
current_heat_level | Used to keep track of the SWORD's heat for Heat Reallocation. |
died_already | Used to prevent spam-reporting the death of the SWORD. |
glow | The glow overlay. |
mode | 0 - Beacon. 1 - Unanchored. 2 - Anchored. |
past_destructive_rotation | Used to prevent the SWORD from using Destructive Leap/Destructive Flight in the same direction twice in a row, at a 75% efficiency. |
rotation_locked | Used to lock the SWORD's rotation in place. Or, at the very least, attempt to. |
seekrange | A perk of being a high-tech prototype - large detection range. |
stuck_location | Used to prevent the SWORD from getting stuck too much. |
stuck_timer | Used to prevent the SWORD from getting stuck too much. |
transformation_triggered | Used to check if the initial transformation has already been started or not. |
used_ability | Used to only allow transforming after at least one ability has been used. |
Var Details
changing_modes 
Used to prevent some things during transformation sequences.
cooldown 
Used to prevent the SWORD from using abilities all the time.
current_ability 
Used to keep track of what ability the SWORD is currently using.
current_heat_level 
Used to keep track of the SWORD's heat for Heat Reallocation.
died_already 
Used to prevent spam-reporting the death of the SWORD.
glow 
The glow overlay.
mode 
0 - Beacon. 1 - Unanchored. 2 - Anchored.
past_destructive_rotation 
Used to prevent the SWORD from using Destructive Leap/Destructive Flight in the same direction twice in a row, at a 75% efficiency.
rotation_locked 
Used to lock the SWORD's rotation in place. Or, at the very least, attempt to.
seekrange 
A perk of being a high-tech prototype - large detection range.
stuck_location 
Used to prevent the SWORD from getting stuck too much.
stuck_timer 
Used to prevent the SWORD from getting stuck too much.
transformation_triggered 
Used to check if the initial transformation has already been started or not.
used_ability 
Used to only allow transforming after at least one ability has been used.