/datum/unlockable_flock_structure
Subclass this for every new building type you add Override the check_unlocked() function to do whatever unlock logic you have If you're looking for a specific event, I recommend /datum/flock.hasAchieved()
Procs | |
check_unlocked | Returns true when unlock condition is met, false when it isn't. |
---|
Proc Details
check_unlocked
Returns true when unlock condition is met, false when it isn't.