Goonstation 13 - Modules - TypesProc Details

/datum/unlockable_flock_structure

Subclass this for every new building type you add Override the check_unlocked() function to do whatever unlock logic you have If you're looking for a specific event, I recommend /datum/flock.hasAchieved()

Procs

check_unlockedReturns true when unlock condition is met, false when it isn't.

Proc Details

check_unlocked

Returns true when unlock condition is met, false when it isn't.