/datum/tutorialStep/newbee 
Vars | |
| _needed_item | Reference to the currently needed item |
|---|---|
| _target_hud_elements | A reference to the currently targeted hud elements for HUD highlighting |
| custom_advance_sound | an optional custom sound to use when advancing this step |
| highlight_hud_element | Which HUD element to highlight, by ID |
| highlight_hud_marker | The icon state to apply to the HUD |
| hud_point | Current HUD point |
| keymap | Reference to the player's keymapping |
| needed_item_path | A needed item to complete this tutorial step. Will attempt to find the object on the player and highlight it. Failing that, it will create one. |
| newbee_tutorial | Reference to our newbee tutorial |
| region | Reference to the tutorial's region |
| sidebar | Which sidebar to display; see NEWBEE_TUTORIAL_SIDEBAR_* |
| step_area | Associated area of the step. Used to handle warping for previous step |
Procs | |
| highlight_hud | highlight a specific hud element |
| highlight_needed_item | highlight a needed item, including the inventory slot if on the character |
| hud_point_loop | Loops a hud pointer until the step moves on |
| update_instructions | update instruction text. IMPORTANT: tail-call parent to update properly |
Var Details
_needed_item 
Reference to the currently needed item
_target_hud_elements 
A reference to the currently targeted hud elements for HUD highlighting
custom_advance_sound 
an optional custom sound to use when advancing this step
highlight_hud_element 
Which HUD element to highlight, by ID
highlight_hud_marker 
The icon state to apply to the HUD
hud_point 
Current HUD point
keymap 
Reference to the player's keymapping
needed_item_path 
A needed item to complete this tutorial step. Will attempt to find the object on the player and highlight it. Failing that, it will create one.
newbee_tutorial 
Reference to our newbee tutorial
region 
Reference to the tutorial's region
sidebar 
Which sidebar to display; see NEWBEE_TUTORIAL_SIDEBAR_*
step_area 
Associated area of the step. Used to handle warping for previous step
Proc Details
highlight_hud
highlight a specific hud element
highlight_needed_item
highlight a needed item, including the inventory slot if on the character
hud_point_loop
Loops a hud pointer until the step moves on
update_instructions
update instruction text. IMPORTANT: tail-call parent to update properly