Goonstation 13 - Modules - TypesVar Details - Proc Details

projectile

Vars

armor_ignored
fullauto_validif a fullauto-capable weapon should be able to fullauto this ammo type
last_thing_hitfor on_pre_hit. Causes it to early-return TRUE if the thing checked was already cleared for pass-thru
x_offsetabsolute pixel offset of the projectile, set automatically based on the icon size

Procs

copy_appearance_ofcopies the name, visuals, and sfx of another projectile datum - for varedit shenanigans
get_tooltip_contentreturns projectile stats that can be displayed in a tooltip
on_pre_hitCheck if we want to do something before actually hitting the thing we hit Return TRUE for it to more or less skip collide()
tickDoes a thing every step this projectile takes

Var Details

armor_ignored

fullauto_valid

if a fullauto-capable weapon should be able to fullauto this ammo type

last_thing_hit

for on_pre_hit. Causes it to early-return TRUE if the thing checked was already cleared for pass-thru

x_offset

absolute pixel offset of the projectile, set automatically based on the icon size

Proc Details

copy_appearance_of

copies the name, visuals, and sfx of another projectile datum - for varedit shenanigans

get_tooltip_content

returns projectile stats that can be displayed in a tooltip

on_pre_hit

Check if we want to do something before actually hitting the thing we hit Return TRUE for it to more or less skip collide()

tick

Does a thing every step this projectile takes