/datum/player
for client variables and stuff that has to persist between connections
Vars | |
antag_tokens | Antag tokens this person has, null until it's fetched |
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buildmode | buildmode holder of our client so it doesn't need to get rebuilt every time we reconnect |
cached_jobbans | Cache jobbans here to speed things up massively |
ckey | the ckey of the client object that this datum is attached to |
claimed_rewards | Keeps track of once-per-round rewards |
client | the client object that this datum is attached to |
clients_pos | position of client in in global.clients |
cloudSaves | Manager for cloud data and saves |
cooldowns | a list of cooldowns that has to persist between connections |
current_playtime | the total time that this player has been playing the game this round, in 1/10ths of a second |
dnr | whether this person set DNR (Do not revive) |
id | the ID of the player as provided by the Goonhub API |
is_newbee | indicates if this is a player who is new to goonstation |
joined_names | real_names this person has joined as |
joined_observer | keep track of whether this player joined round as an observer (blocks them from bank payouts) |
key | the key of the client object that this datum is attached to |
last_death_time | Last time this person died (used for critter respawns) |
last_seen | timestamp of when they were last seen |
mentor | are they a mentor? |
perm_admin | whteher this person is a permanent admin |
round_join_time | the server time that this player joined the game, in 1/10ths of a second |
round_leave_time | the server time that this player left the game, in 1/10ths of a second |
rounds_participated | how many rounds (total) theyve declared ready and joined, null with to differentiate between not set and no participation |
rounds_participated_rp | how many rounds (rp only) theyve declared ready and joined, null with to differentiate between not set and no participation |
rounds_seen | how many rounds (total) theyve joined to at least the lobby in, null to differentiate between not set and not seen |
rounds_seen_rp | how many rounds (rp only) theyve joined to at least the lobby in, null to differentiate between not set and not seen |
see_mentor_pms | do we want to see mentor pms? |
shamecubed | to make sure that they cant escape being shamecubed by just reconnecting |
tempmin | whether this person is a temporary admin (this round only) |
Procs | |
New | sets up vars, caches player stats, adds by_type list entry for this datum |
cache_round_stats | queries api to cache stats so its only done once per player per round |
cache_round_stats_blocking | blocking version of cache_round_stats, queries api to cache stats so its only done once per player per round (please update this proc when adding more player stat vars) |
calculate_played_time | adds the calculated playtime (in 1/10ths of a second) to the playtime variable |
clear_medal | Removes a medal from this player. Will sleep, make sure the proc calling this is in a spawn etc |
disposing | removes by_type list entry for this datum, clears dangling references |
get_all_medals | Returns a list of all medals of this player. Will sleep, make sure the proc calling this is in a spawn etc |
get_round_stats | returns an assoc list of cached player stats (please update this proc when adding more player stat vars) |
get_rounds_participated | returns the number of rounds that the player has played by joining in at roundstart |
get_rounds_seen | returns the number of rounds that the player has at least joined the lobby in |
has_medal | Checks if this player has a medal. Will sleep, make sure the proc calling this is in a spawn etc |
log_join_time | sets the join time to the current server time, in 1/10ths of a second |
log_leave_time | sets the leave time to the current server time, in 1/10ths of a second |
record_login | Record a player login via the API. Sets player ID field for future API use |
unlock_medal | Gives this player a medal. Will not sleep, but does not have a return value. Use unlock_medal_sync if you need to know if it worked |
unlock_medal_sync | Gives this player a medal. Will sleep, make sure the proc calling this is in a spawn etc |
Var Details
antag_tokens
Antag tokens this person has, null until it's fetched
buildmode
buildmode holder of our client so it doesn't need to get rebuilt every time we reconnect
cached_jobbans
Cache jobbans here to speed things up massively
ckey
the ckey of the client object that this datum is attached to
claimed_rewards
Keeps track of once-per-round rewards
client
the client object that this datum is attached to
clients_pos
position of client in in global.clients
cloudSaves
Manager for cloud data and saves
cooldowns
a list of cooldowns that has to persist between connections
current_playtime
the total time that this player has been playing the game this round, in 1/10ths of a second
dnr
whether this person set DNR (Do not revive)
id
the ID of the player as provided by the Goonhub API
is_newbee
indicates if this is a player who is new to goonstation
joined_names
real_names this person has joined as
joined_observer
keep track of whether this player joined round as an observer (blocks them from bank payouts)
key
the key of the client object that this datum is attached to
last_death_time
Last time this person died (used for critter respawns)
last_seen
timestamp of when they were last seen
mentor
are they a mentor?
perm_admin
whteher this person is a permanent admin
round_join_time
the server time that this player joined the game, in 1/10ths of a second
round_leave_time
the server time that this player left the game, in 1/10ths of a second
rounds_participated
how many rounds (total) theyve declared ready and joined, null with to differentiate between not set and no participation
rounds_participated_rp
how many rounds (rp only) theyve declared ready and joined, null with to differentiate between not set and no participation
rounds_seen
how many rounds (total) theyve joined to at least the lobby in, null to differentiate between not set and not seen
rounds_seen_rp
how many rounds (rp only) theyve joined to at least the lobby in, null to differentiate between not set and not seen
see_mentor_pms
do we want to see mentor pms?
shamecubed
to make sure that they cant escape being shamecubed by just reconnecting
tempmin
whether this person is a temporary admin (this round only)
Proc Details
New
sets up vars, caches player stats, adds by_type list entry for this datum
cache_round_stats
queries api to cache stats so its only done once per player per round
cache_round_stats_blocking
blocking version of cache_round_stats, queries api to cache stats so its only done once per player per round (please update this proc when adding more player stat vars)
calculate_played_time
adds the calculated playtime (in 1/10ths of a second) to the playtime variable
clear_medal
Removes a medal from this player. Will sleep, make sure the proc calling this is in a spawn etc
disposing
removes by_type list entry for this datum, clears dangling references
get_all_medals
Returns a list of all medals of this player. Will sleep, make sure the proc calling this is in a spawn etc
get_round_stats
returns an assoc list of cached player stats (please update this proc when adding more player stat vars)
get_rounds_participated
returns the number of rounds that the player has played by joining in at roundstart
get_rounds_seen
returns the number of rounds that the player has at least joined the lobby in
has_medal
Checks if this player has a medal. Will sleep, make sure the proc calling this is in a spawn etc
log_join_time
sets the join time to the current server time, in 1/10ths of a second
log_leave_time
sets the leave time to the current server time, in 1/10ths of a second
record_login
Record a player login via the API. Sets player ID field for future API use
unlock_medal
Gives this player a medal. Will not sleep, but does not have a return value. Use unlock_medal_sync if you need to know if it worked
unlock_medal_sync
Gives this player a medal. Will sleep, make sure the proc calling this is in a spawn etc