Goonstation 13 - Modules - TypesVar Details - Proc Details

MAP

Vars

job_limits_overrideif TRUE each job with a landmark will get as many slots as many landmarks there are (jobs without a landmark left on default)
valid_nuke_targetsdefault shipping destinations
z_level_parallax_render_sources_0The default parallax render source types that Z_LEVEL_NULL should use.
z_level_parallax_render_sources_1The default parallax render source types that Z_LEVEL_STATION should use.
z_level_parallax_render_sources_2The default parallax render source types that Z_LEVEL_ADVENTURE should use.
z_level_parallax_render_sources_3The default parallax render source types that Z_LEVEL_DEBRIS should use.
z_level_parallax_render_sources_4The default parallax render source types that Z_LEVEL_SECRET should use.
z_level_parallax_render_sources_5The default parallax render source types that Z_LEVEL_MINING should use.

Procs

get_shuttle_pathassoc list of the form job_type=limit to override other job settings, works on gimmick jobs too

Var Details

job_limits_override

if TRUE each job with a landmark will get as many slots as many landmarks there are (jobs without a landmark left on default)

valid_nuke_targets

default shipping destinations

z_level_parallax_render_sources_0

The default parallax render source types that Z_LEVEL_NULL should use.

z_level_parallax_render_sources_1

The default parallax render source types that Z_LEVEL_STATION should use.

z_level_parallax_render_sources_2

The default parallax render source types that Z_LEVEL_ADVENTURE should use.

z_level_parallax_render_sources_3

The default parallax render source types that Z_LEVEL_DEBRIS should use.

z_level_parallax_render_sources_4

The default parallax render source types that Z_LEVEL_SECRET should use.

z_level_parallax_render_sources_5

The default parallax render source types that Z_LEVEL_MINING should use.

Proc Details

get_shuttle_path

assoc list of the form job_type=limit to override other job settings, works on gimmick jobs too