MAP
Vars | |
job_limits_override | if TRUE each job with a landmark will get as many slots as many landmarks there are (jobs without a landmark left on default) |
---|---|
valid_nuke_targets | default shipping destinations |
z_level_parallax_render_sources_0 | The default parallax render source types that Z_LEVEL_NULL should use. |
z_level_parallax_render_sources_1 | The default parallax render source types that Z_LEVEL_STATION should use. |
z_level_parallax_render_sources_2 | The default parallax render source types that Z_LEVEL_ADVENTURE should use. |
z_level_parallax_render_sources_3 | The default parallax render source types that Z_LEVEL_DEBRIS should use. |
z_level_parallax_render_sources_4 | The default parallax render source types that Z_LEVEL_SECRET should use. |
z_level_parallax_render_sources_5 | The default parallax render source types that Z_LEVEL_MINING should use. |
Procs | |
get_shuttle_path | assoc list of the form job_type=limit to override other job settings, works on gimmick jobs too |
Var Details
job_limits_override
if TRUE each job with a landmark will get as many slots as many landmarks there are (jobs without a landmark left on default)
valid_nuke_targets
default shipping destinations
z_level_parallax_render_sources_0
The default parallax render source types that Z_LEVEL_NULL
should use.
z_level_parallax_render_sources_1
The default parallax render source types that Z_LEVEL_STATION
should use.
z_level_parallax_render_sources_2
The default parallax render source types that Z_LEVEL_ADVENTURE
should use.
z_level_parallax_render_sources_3
The default parallax render source types that Z_LEVEL_DEBRIS
should use.
z_level_parallax_render_sources_4
The default parallax render source types that Z_LEVEL_SECRET
should use.
z_level_parallax_render_sources_5
The default parallax render source types that Z_LEVEL_MINING
should use.
Proc Details
get_shuttle_path
assoc list of the form job_type=limit
to override other job settings, works on gimmick jobs too