/datum/loot_generator
Vars | |
lootGrid | The loot grid (inventory grid) this generator is using |
---|---|
populated | Whether loot weights have been generated yet. |
spawned_instances | ASsociative list of loot instances this generator created. |
spawners | The spawner associated with the X & Y Size. so spawners[1][2] is 1 wide, 2 tall |
tags | List for passing information to spawners (for example, ammo spawners would need to know what guns this spawner made) |
totalWeights | Associative list, spawners to their childrens' total weight, as a number |
weights | Associative list, spawners to their childrens individual weight, as a list |
Procs | |
add_loot_instance | creates a loot object and offset info |
add_random_loot | Add multiple random loot objects, in random positions |
add_random_loot_sequential | Add multiple random loot objects. bottom left to top right. this looks gross in practise and prioritises just making large high-ticket items |
choose_random_loot_size | Chooses the size of loot to spawn, given a max and min. |
fill_remaining | Fills all remaining space with instances of random size |
fill_remaining_with_instance | Fills all remaining space with as many instances as possible of a loot object that's been created externally Ignores override, due to infinite loop. |
pick_weighted_option | use predefined weights pick a spawner of size xSize, ySize, in chosenTIer |
place_loot_instance | place a loot object that's been created externally |
place_random_loot | Place a random loot instance at a specific position |
place_random_loot_sized | Place a random loot instance of a specific size at a specific position |
populate | Initialize spawners & weights for all random loot spawners |
tag_list | Adds an entry to a list in this spawner's tags. |
tag_single | set the value of this spawner's tag. |
Var Details
lootGrid
The loot grid (inventory grid) this generator is using
populated
Whether loot weights have been generated yet.
spawned_instances
ASsociative list of loot instances this generator created.
spawners
The spawner associated with the X & Y Size. so spawners[1][2] is 1 wide, 2 tall
tags
List for passing information to spawners (for example, ammo spawners would need to know what guns this spawner made)
totalWeights
Associative list, spawners to their childrens' total weight, as a number
weights
Associative list, spawners to their childrens individual weight, as a list
Proc Details
add_loot_instance
creates a loot object and offset info
add_random_loot
Add multiple random loot objects, in random positions
add_random_loot_sequential
Add multiple random loot objects. bottom left to top right. this looks gross in practise and prioritises just making large high-ticket items
choose_random_loot_size
Chooses the size of loot to spawn, given a max and min.
fill_remaining
Fills all remaining space with instances of random size
fill_remaining_with_instance
Fills all remaining space with as many instances as possible of a loot object that's been created externally Ignores override, due to infinite loop.
pick_weighted_option
use predefined weights pick a spawner of size xSize, ySize, in chosenTIer
place_loot_instance
place a loot object that's been created externally
place_random_loot
Place a random loot instance at a specific position
place_random_loot_sized
Place a random loot instance of a specific size at a specific position
populate
Initialize spawners & weights for all random loot spawners
tag_list
Adds an entry to a list in this spawner's tags.
tag_single
set the value of this spawner's tag.