/datum/gang 
Vars | |
announcer_radio | The radio headset that the gang's announcer will use. |
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announcer_source | The radio source for the gang's announcer, who will announce various messages of importance over the gang's frequency. |
base | The location of this gang's locker. |
claimed_briefcase | Whether or not the leader of this gang has claimed a recruitment briefcase |
color_id | The ID of the color selected |
controlled_areas | The various areas that this gang currently controls. |
current_max_gang_members | The maximum number of gang members per gang. |
current_newmember_price | Price to hire a spectator gang member, for this gang |
current_revival_price | Price of the janktank II, for this gang (gang member revival syringe) |
free_gun_owners | List of antag datums who have obtained their free gun from the locker so far |
gangGreetings | Strings used to build PDA messages sent to civilians. |
gang_frequency | The unique radio frequency that members of this gang will communicate over. |
gang_name | The chosen name of this gang. |
gang_points | Associative list between Gang members -> their points |
gang_tag | The randomly selected tag of this gang. |
gear_cooldown | The minds of members of this gang who are currently on cooldown from redeeming their gear from the gang locker. |
headwear | The chosen mask or hat item of this gang. |
headwear_list | Mask or hat items that are being used by other gangs as part of their gang uniform. |
items_purchased | An associative list of the items that this gang has purchased and the quantity in which they have been purchased. |
leader | The mind of this gang's leader. |
leader_claimable | Whether a gang member can claim to be leader. For when the leader cryos & observes (and NOT when the leader dies) |
locker | The gang locker of this gang. |
members | The minds of gang members associated with this gang. Does not include the gang leader. |
next_spray_paint_restock | String displayed to show the next spray paint restock |
potential_drop_zones | Potential loot drop zones for this gang |
score_cash | The total quantity of cash that this gang has deposited. |
score_drug | Points gained by this gang from drug deposits. |
score_event | Points gained by this gang from completing events. |
score_gun | Points gained by this gang from gun deposits. |
score_total | Total score. may not be perfectly up to date |
score_turf | Points gained by this gang from owning areas. |
spray_paint_remaining | The amount of spray paint cans this gang may spawn. |
street_cred | The usable number of points that this gang has to spend with. The street cred this gang has - used exclusively by the leader for purchasing gang members & revives |
tiles_controlled | The number of tiles this gang controls. |
uniform | The chosen jumpsuit item of this gang. |
uniform_list | Jumpsuit items that are being used by other gangs as part of their gang uniform. |
used_frequencies | Radio frequencies that are being used by other gangs. |
used_names | Gang names that are being used by other gangs. |
used_tags | Gang tag icon states that are being used by other gangs. |
vandalism_tracker | Associative list of tracked vandalism zones to the amount of vandalism score accrued. |
vandalism_tracker_target | Associative list of tracked vandalism zones to their required vandalism score. |
Procs | |
add_points | add points to this gang, bonusMob optionally getting a bonus if location is defined, maptext will come from that location, for all members. |
claim_tiles | Claim all tiles within claimRange, making all within minimumRange unclaimable. |
do_vandalism | Checks to see if |
find_potential_drop_zones | collects and remembers all valid areas to spawn loot/crates |
get_random_civvie | pick a random civilian (non-gang, non-sec), ideally not picking any deferred_minds |
handle_leader_early_death | how to handle the gang leader dying horribly early into the shift (suicide etc) |
handle_leader_perma_cryo | handle the gang leader entering cryo permanently |
handle_leader_temp_cryo | how to handle the gang leader entering cryo (but not guaranteed to be permanent) |
lootbag_spawn | hide a loot bag somewhere, return a probably-somewhat-believable PDA message explaining its' location |
show_score_maptext | Shows maptext to the gang, with formatting for score increases. |
show_vandal_maptext | Shows maptext to the gang, with formatting for score increases. |
target_loot_spawn | spawn loot and message a specific mind about it |
Var Details
announcer_radio 
The radio headset that the gang's announcer will use.
announcer_source 
The radio source for the gang's announcer, who will announce various messages of importance over the gang's frequency.
base 
The location of this gang's locker.
claimed_briefcase 
Whether or not the leader of this gang has claimed a recruitment briefcase
color_id 
The ID of the color selected
controlled_areas 
The various areas that this gang currently controls.
current_max_gang_members 
The maximum number of gang members per gang.
current_newmember_price 
Price to hire a spectator gang member, for this gang
current_revival_price 
Price of the janktank II, for this gang (gang member revival syringe)
free_gun_owners 
List of antag datums who have obtained their free gun from the locker so far
gangGreetings 
Strings used to build PDA messages sent to civilians.
gang_frequency 
The unique radio frequency that members of this gang will communicate over.
gang_name 
The chosen name of this gang.
gang_points 
Associative list between Gang members -> their points
gang_tag 
The randomly selected tag of this gang.
gear_cooldown 
The minds of members of this gang who are currently on cooldown from redeeming their gear from the gang locker.
headwear 
The chosen mask or hat item of this gang.
headwear_list 
Mask or hat items that are being used by other gangs as part of their gang uniform.
items_purchased 
An associative list of the items that this gang has purchased and the quantity in which they have been purchased.
leader 
The mind of this gang's leader.
leader_claimable 
Whether a gang member can claim to be leader. For when the leader cryos & observes (and NOT when the leader dies)
locker 
The gang locker of this gang.
members 
The minds of gang members associated with this gang. Does not include the gang leader.
next_spray_paint_restock 
String displayed to show the next spray paint restock
potential_drop_zones 
Potential loot drop zones for this gang
score_cash 
The total quantity of cash that this gang has deposited.
score_drug 
Points gained by this gang from drug deposits.
score_event 
Points gained by this gang from completing events.
score_gun 
Points gained by this gang from gun deposits.
score_total 
Total score. may not be perfectly up to date
score_turf 
Points gained by this gang from owning areas.
spray_paint_remaining 
The amount of spray paint cans this gang may spawn.
street_cred 
The usable number of points that this gang has to spend with. The street cred this gang has - used exclusively by the leader for purchasing gang members & revives
tiles_controlled 
The number of tiles this gang controls.
uniform 
The chosen jumpsuit item of this gang.
uniform_list 
Jumpsuit items that are being used by other gangs as part of their gang uniform.
used_frequencies 
Radio frequencies that are being used by other gangs.
used_names 
Gang names that are being used by other gangs.
used_tags 
Gang tag icon states that are being used by other gangs.
vandalism_tracker 
Associative list of tracked vandalism zones to the amount of vandalism score accrued.
vandalism_tracker_target 
Associative list of tracked vandalism zones to their required vandalism score.
Proc Details
add_points
add points to this gang, bonusMob optionally getting a bonus if location is defined, maptext will come from that location, for all members.
claim_tiles
Claim all tiles within claimRange, making all within minimumRange unclaimable.
do_vandalism
Checks to see if
find_potential_drop_zones
collects and remembers all valid areas to spawn loot/crates
get_random_civvie
pick a random civilian (non-gang, non-sec), ideally not picking any deferred_minds
handle_leader_early_death
how to handle the gang leader dying horribly early into the shift (suicide etc)
handle_leader_perma_cryo
handle the gang leader entering cryo permanently
handle_leader_temp_cryo
how to handle the gang leader entering cryo (but not guaranteed to be permanent)
lootbag_spawn
hide a loot bag somewhere, return a probably-somewhat-believable PDA message explaining its' location
show_score_maptext
Shows maptext to the gang, with formatting for score increases.
show_vandal_maptext
Shows maptext to the gang, with formatting for score increases.
target_loot_spawn
spawn loot and message a specific mind about it