task
Vars | |
ai_turbo | if this is set, temporarily give this mob the HEAVYWEIGHT_AI mob flag for the duration of this task |
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distance_from_target | Distance we want to be away from the target for pathing in tiles 0 = same tile / 1 = next to / etc |
max_dist | The maximum tile distance that we look for targets |
move_through_space | If this task allows pathing through space |
score_by_distance_only | If this is set score_target() is ignored and instead the target is chosen by distance only. This is better for performance if there are multiple targets. Override to FALSE if you override score_target()! |
weight | for weighting the importance of the goal this sequence is in charge of |
Procs | |
evaluate | Evaluate the current environment and assign priority to switching to this task |
get_best_target | Takes a list of atoms which are then evaluated, before setting the holder's target. Note this checks a path exists to each target. The list of targets is expected (but not required) to be ordered from best to worst - by default view() will do this if score_target() is based on distance |
get_targets | Returns a list of atoms that are potential targets for this task |
next_task | Called on every mobAI tick - returns a task to switch to, ending this task, or null to continue |
on_reset | Called whenever the task is started or ended. Override this instead of reset() |
on_tick | Called on every mobAI tick - this tick rate is determined by mobAI priority |
score_target | If overriding also override [score_by_distance_only] to FALSE! |
switched_to | Called when the task is switched to by the holder |
Var Details
ai_turbo
if this is set, temporarily give this mob the HEAVYWEIGHT_AI mob flag for the duration of this task
distance_from_target
Distance we want to be away from the target for pathing in tiles 0 = same tile / 1 = next to / etc
max_dist
The maximum tile distance that we look for targets
move_through_space
If this task allows pathing through space
score_by_distance_only
If this is set score_target() is ignored and instead the target is chosen by distance only. This is better for performance if there are multiple targets. Override to FALSE if you override score_target()!
weight
for weighting the importance of the goal this sequence is in charge of
Proc Details
evaluate
Evaluate the current environment and assign priority to switching to this task
get_best_target
Takes a list of atoms which are then evaluated, before setting the holder's target. Note this checks a path exists to each target. The list of targets is expected (but not required) to be ordered from best to worst - by default view() will do this if score_target() is based on distance
get_targets
Returns a list of atoms that are potential targets for this task
next_task
Called on every mobAI tick - returns a task to switch to, ending this task, or null to continue
on_reset
Called whenever the task is started or ended. Override this instead of reset()
on_tick
Called on every mobAI tick - this tick rate is determined by mobAI priority
score_target
If overriding also override [score_by_distance_only] to FALSE!
switched_to
Called when the task is switched to by the holder