Goonstation 13 - Modules - Types

code/player.dm

/datum/playerfor client variables and stuff that has to persist between connections
/proc/find_playerreturns a reference to a player datum based on the ckey you put into it
/proc/make_playerreturns a reference to a player datum, but it tries to make a new one if it cant an already existing one (this is how it persists between connections)