Goonstation 13 - Modules - Types

code/obj/storage/gang_crate.dm

/obj/storage/crate/gang_crateLarge storage object that spawns in anchored, then can be unlocked by a gang locker, for gang hotzones.
/obj/item/gang_lootSmaller, handheld loot bags. These can be opened by hand by gang members
/datum/loot_griddata class representing a grid of goodies (like an inventory grid in RE4).
/datum/loot_spawner_infoContains positional info and tags to pass to loot spawners, so they can spawn items in the right spot. how wide a grid square is, in pixels how tall a grid square is, in pixels The horizontal position, in grid squares, that the spawner should use as its' origin The vertical position, in grid squares, that the spawner should use as its' origin The layer the spawner should use The loot generator that created this spawner. Used to modify tags if necessary.

The tags that the loot generator currently has. Such as what ammunition types spawned guns use

/obj/randomloot_spawnerwhat tier must be selected to select this spawner. the weight this spawner has to be selected in its' tier, defaults to 3. The width of this spawner The height of this spawner