code/obj/storage/gang_crate.dm
/obj/storage/crate/gang_crate | Large storage object that spawns in anchored, then can be unlocked by a gang locker, for gang hotzones. |
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/obj/item/gang_loot | Smaller, handheld loot bags. These can be opened by hand by gang members |
/datum/loot_grid | data class representing a grid of goodies (like an inventory grid in RE4). |
/datum/loot_spawner_info | Contains positional info and tags to pass to loot spawners, so they can spawn items in the right spot. |