Goonstation 13 - Modules - Types

code/obj/item/gun/energy.dm

/obj/item/gun/energy/taser_gunTASERGUN
/obj/item/gun/energy/laser_gunLASERGUN
/obj/item/gun/energy/phaser_gunPhaser
/obj/item/gun/energy/ntgunnanotrasen gun
/obj/item/gun/energy/tasershotgunTaser Shotgun
/obj/item/gun/energy/crabgunCrabgun
/obj/item/gun/energy/wavegunWave Gun
/obj/item/gun/energy/bfgBFG
/obj/item/gun/energy/owlmodular components - putting them here so it's easier to work on for now//////// ////////////////////////////Owl Gun
/obj/item/gun/energy/frogFrog Gun (Shoots :getin: and :getout:)
/obj/item/gun/energy/shrinkrayShrink Ray
/obj/item/gun/energy/glitch_gunGlitch Gun
/obj/item/gun/energy/neutronCrossbow that fires irradiating neutron projectiles like the nuclear reactor DEBUG ITEM - don't actually use this for things. Unless you really want to, or it might be funny.
/obj/item/gun/energy/raygunRay Gun