code/mob/living/critter/ai/flock/flocktasks.dm
/datum/aiTask/sequence/goalbased/flock/barricade | Since we don't want flockdrones building barricades randomly, this task only exists for the targetable version to inherit from |
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/datum/aiTask/sequence/goalbased/flock/build/targetable | Targetable AI tasks, instead of looking for targets around them they just override with their own target var |
/datum/aiTask/timed/wander/flock | Wander override for better wandering |