Goonstation 13 - Modules - Types

code/mob/living/critter/ai/flock/flocktasks.dm

/datum/aiTask/sequence/goalbased/flock/barricadeSince we don't want flockdrones building barricades randomly, this task only exists for the targetable version to inherit from
/datum/aiTask/sequence/goalbased/flock/build/targetableTargetable AI tasks, instead of looking for targets around them they just override with their own target var
/datum/aiTask/timed/wander/flockWander override for better wandering