/atom/movable/screen/parallax_layer
Vars | |
animation_pixel_x_offset | The x pixel offset required for a scrolling layer to remain within the boundaries of a client's screen. |
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animation_pixel_y_offset | The y pixel offset required for a scrolling layer to remain within the boundaries of a client's screen. |
initial_pixel_x_offset | The initial x pixel offset required to centre the layer on the client's screen. |
initial_pixel_y_offset | The initial y pixel offset required to centre the layer on the client's screen. |
owner | The client that this parallax layer belongs to. |
parallax_render_source | The parallax render source that this layer should use, containing data on appearance, parallax value, scroll speed, and so forth. |
Procs | |
offset_layer | Offsets the parallax layer using a transformation to either appear in the centre of the client's screen, or appear centred when the client is at the initial x and y coordinates. |
scroll_layer | Animates the parallax layer so that it appears to be infinitely moving in one direction, using the scroll_speed , parallax_value , and scroll_angle variables. |
Var Details
animation_pixel_x_offset
The x pixel offset required for a scrolling layer to remain within the boundaries of a client's screen.
animation_pixel_y_offset
The y pixel offset required for a scrolling layer to remain within the boundaries of a client's screen.
initial_pixel_x_offset
The initial x pixel offset required to centre the layer on the client's screen.
initial_pixel_y_offset
The initial y pixel offset required to centre the layer on the client's screen.
owner
The client that this parallax layer belongs to.
parallax_render_source
The parallax render source that this layer should use, containing data on appearance, parallax value, scroll speed, and so forth.
Proc Details
offset_layer
Offsets the parallax layer using a transformation to either appear in the centre of the client's screen, or appear centred when the client is at the initial x and y coordinates.
scroll_layer
Animates the parallax layer so that it appears to be infinitely moving in one direction, using the scroll_speed
, parallax_value
, and scroll_angle
variables.