_std/setup.dm 
GAME_STATE_INVALID | values for the current_state var |
---|---|
GAME_STATE_WORLD_INIT | unused currently, probably convert to WORLD_NEW |
NON_EUCLIDEAN | Activates the viscontents warps |
PROC_REF | Call by name proc reference, checks if the proc exists on this type or as a global proc |
VERB_REF | Call by name verb references, checks if the verb exists on either this type or as a global verb. |
TYPE_VERB_REF | Call by name verb reference, checks if the verb exists on either the given type or as a global verb |
TYPE_PROC_REF | Call by name proc reference, checks if the proc exists on given type or as a global proc |
GLOBAL_PROC_REF | Call by name proc reference, checks if the proc is existing global proc |
Define Details
GAME_STATE_INVALID 
values for the current_state var
GAME_STATE_WORLD_INIT 
unused currently, probably convert to WORLD_NEW
GLOBAL_PROC_REF 
Call by name proc reference, checks if the proc is existing global proc
NON_EUCLIDEAN 
Activates the viscontents warps
PROC_REF 
Call by name proc reference, checks if the proc exists on this type or as a global proc
TYPE_PROC_REF 
Call by name proc reference, checks if the proc exists on given type or as a global proc
TYPE_VERB_REF 
Call by name verb reference, checks if the verb exists on either the given type or as a global verb
VERB_REF 
Call by name verb references, checks if the verb exists on either this type or as a global verb.