Goonstation 13 - Modules - TypesDefine Details

_std/macros/atom_properties.dm

PROP_UPDATE_DEBUGDefines of property update actions Sends a debug action about the property changing whenever it changes
PROP_MOB_CAN_CONSTRUCT_WITHOUT_HOLDINGMob can bulid furniture without holding them (for borgs)
PROP_MOB_BLOODGIB_IMMUNEMob won't gib from having 1000+ effective blood
PROP_MOB_HIDE_ICONSHides med/sec HUDs and name tags from the mob
PROP_MOVABLE_VISIBLE_CONTRABANDThe visible contraband level of this movable
PROP_MOVABLE_VISIBLE_GUNSThe visible firearm contraband level of this movable
PROP_MOVABLE_CONTRABAND_OVERRIDEThing is considered to have this contraband value, takes max if has multiple of these props
PROP_ATOM_DO_LIQUID_CLICKSThing will redirect clicks to a fluid on its tile when clicked by a relevant item (beaker mop etc)
PROP_ATOM_ROUNDSTART_BORGfor tracking if a borg/cyborg frame was a roundstart one, for stats purposes

Define Details

PROP_ATOM_DO_LIQUID_CLICKS

Thing will redirect clicks to a fluid on its tile when clicked by a relevant item (beaker mop etc)

PROP_ATOM_ROUNDSTART_BORG

for tracking if a borg/cyborg frame was a roundstart one, for stats purposes

PROP_MOB_BLOODGIB_IMMUNE

Mob won't gib from having 1000+ effective blood

PROP_MOB_CAN_CONSTRUCT_WITHOUT_HOLDING

Mob can bulid furniture without holding them (for borgs)

PROP_MOB_HIDE_ICONS

Hides med/sec HUDs and name tags from the mob

PROP_MOVABLE_CONTRABAND_OVERRIDE

Thing is considered to have this contraband value, takes max if has multiple of these props

PROP_MOVABLE_VISIBLE_CONTRABAND

The visible contraband level of this movable

PROP_MOVABLE_VISIBLE_GUNS

The visible firearm contraband level of this movable

PROP_UPDATE_DEBUG

Defines of property update actions Sends a debug action about the property changing whenever it changes