_std/macros/atom_properties.dm
PROP_UPDATE_DEBUG | Defines of property update actions Sends a debug action about the property changing whenever it changes |
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PROP_MOB_CAN_CONSTRUCT_WITHOUT_HOLDING | Mob can bulid furniture without holding them (for borgs) |
PROP_MOB_BLOODGIB_IMMUNE | Mob won't gib from having 1000+ effective blood |
PROP_MOB_HIDE_ICONS | Hides med/sec HUDs and name tags from the mob |
PROP_MOVABLE_VISIBLE_CONTRABAND | The visible contraband level of this movable |
PROP_MOVABLE_VISIBLE_GUNS | The visible firearm contraband level of this movable |
PROP_MOVABLE_CONTRABAND_OVERRIDE | Thing is considered to have this contraband value, takes max if has multiple of these props |
PROP_ATOM_DO_LIQUID_CLICKS | Thing will redirect clicks to a fluid on its tile when clicked by a relevant item (beaker mop etc) |
PROP_ATOM_ROUNDSTART_BORG | for tracking if a borg/cyborg frame was a roundstart one, for stats purposes |
Define Details
PROP_ATOM_DO_LIQUID_CLICKS
Thing will redirect clicks to a fluid on its tile when clicked by a relevant item (beaker mop etc)
PROP_ATOM_ROUNDSTART_BORG
for tracking if a borg/cyborg frame was a roundstart one, for stats purposes
PROP_MOB_BLOODGIB_IMMUNE
Mob won't gib from having 1000+ effective blood
PROP_MOB_CAN_CONSTRUCT_WITHOUT_HOLDING
Mob can bulid furniture without holding them (for borgs)
PROP_MOB_HIDE_ICONS
Hides med/sec HUDs and name tags from the mob
PROP_MOVABLE_CONTRABAND_OVERRIDE
Thing is considered to have this contraband value, takes max if has multiple of these props
PROP_MOVABLE_VISIBLE_CONTRABAND
The visible contraband level of this movable
PROP_MOVABLE_VISIBLE_GUNS
The visible firearm contraband level of this movable
PROP_UPDATE_DEBUG
Defines of property update actions Sends a debug action about the property changing whenever it changes