Goonstation 13 - Modules - TypesDefine Details

_std/defines/stamina.dm

STAMINA_MAXDefault max stamina value
STAMINA_REGENDefault stamina regeneration rate.
STAMINA_ITEM_DMGDefault stamina damage objects do.
STAMINA_ITEM_COSTDefault attack cost on user for attacking with items.
STAMINA_HTH_DMGDefault hand-to-hand (punch, kick) stamina damage.
STAMINA_HTH_COSTDefault hand-to-hand (punch, kick) stamina cost
STAMINA_MIN_ATTACKThe minimum amount of stamina required to attack.
STAMINA_NEG_CAPHow far into the negative we can take stamina. (People will be stunned while stamina regens up to > 0 - so this can lead to long stuns if set too high)
STAMINA_NEG_CAP_STUN_TIMEWhen we reach the neg cap, how long to paralyze?
STAMINA_STUN_TIMEHow long we will be stunned for, for being <= 0 stamina
STAMINA_STUN_CRIT_TIMEHow long we will be stunned for, for being <= NEGCAP stamina
STAMINA_GRAB_COSTHow much grabbing someone costs.
STAMINA_DISARM_COSTHow much disarming someone costs.
STAMINA_DISARM_DMGStamina damage of disarming someone with bare hands.
STAMINA_FLIP_COSTHow much flipping / suplexing costs.
STAMINA_CRIT_CHANCEBase chance of landing a critical hit to stamina.
STAMINA_P_GRAB_RESIST_CHANCEChance to resist out of passive grabs.
STAMINA_S_GRAB_RESIST_CHANCEChance to resist out of a strong grab (i.e. werewolves)
STAMINA_U_GRAB_RESIST_CHANCEChance to resist out of upgraded grabs.
STAMINA_DEFAULT_BLOCK_COSTCost of blocking an attack.
STAMINA_LOW_COST_KICKDoes kicking people on the ground cost less stamina ? (Right now it doesnt cost less but rather refunds some because kicking people on the ground is very relaxing OKAY)
STAMINA_NO_ATTACK_CAPAttacks only cost stamina up to the min atttack cap. after that they are free
STAMINA_NEG_CRIT_KNOCKOUTGetting crit below or at 0 stamina will always knock out
STAMINA_WINDED_SPEAK_MINCan't speak below this point.
STAMINA_SPRINTcan only sprint above this number
STAMINA_COST_SPRINTcost of moving in sprint
SUSTAINED_RUN_GRACEgrace period where sustained run can be sustained
SUSTAINED_RUN_REQhow many tiles to start sustained run
STAMINA_CRIT_DAMAGEhow much additional stamina damage on crit
STAMINA_MIN_WEIGHT_CLASSMinimum weightclass (w_class) of an item that allows for knock-outs and critical hits.
STAMINA_STUN_ON_CRITGetting crit stuns the affected person for a short moment?
STAMINA_STUN_ON_CRIT_SEVHow long people get stunned on crits
STAMINA_CRIT_DROP_NUMAmount of stamina to drop to on a crit if [STAMINA_CRIT_DROP] is set.
STAMINA_SCALING_KNOCKOUT_BASEBase chance at 0 stamina to be knocked out by an attack - scales up the lower stamina goes.
STAMINA_SCALING_KNOCKOUT_SCALERUp to which additional value the chance will scale with lower stamina nearly the negative cap
STAMINA_EXHAUSTED_STRThe message tired people get when they try to attack.
STAMINA_DEFAULT_FART_COSTHow much farting costs. I am not even kidding.

Define Details

STAMINA_COST_SPRINT

cost of moving in sprint

STAMINA_CRIT_CHANCE

Base chance of landing a critical hit to stamina.

STAMINA_CRIT_DAMAGE

how much additional stamina damage on crit

STAMINA_CRIT_DROP_NUM

Amount of stamina to drop to on a crit if [STAMINA_CRIT_DROP] is set.

STAMINA_DEFAULT_BLOCK_COST

Cost of blocking an attack.

STAMINA_DEFAULT_FART_COST

How much farting costs. I am not even kidding.

STAMINA_DISARM_COST

How much disarming someone costs.

STAMINA_DISARM_DMG

Stamina damage of disarming someone with bare hands.

STAMINA_EXHAUSTED_STR

The message tired people get when they try to attack.

STAMINA_FLIP_COST

How much flipping / suplexing costs.

STAMINA_GRAB_COST

How much grabbing someone costs.

STAMINA_HTH_COST

Default hand-to-hand (punch, kick) stamina cost

STAMINA_HTH_DMG

Default hand-to-hand (punch, kick) stamina damage.

STAMINA_ITEM_COST

Default attack cost on user for attacking with items.

STAMINA_ITEM_DMG

Default stamina damage objects do.

STAMINA_LOW_COST_KICK

Does kicking people on the ground cost less stamina ? (Right now it doesnt cost less but rather refunds some because kicking people on the ground is very relaxing OKAY)

STAMINA_MAX

Default max stamina value

STAMINA_MIN_ATTACK

The minimum amount of stamina required to attack.

STAMINA_MIN_WEIGHT_CLASS

Minimum weightclass (w_class) of an item that allows for knock-outs and critical hits.

STAMINA_NEG_CAP

How far into the negative we can take stamina. (People will be stunned while stamina regens up to > 0 - so this can lead to long stuns if set too high)

STAMINA_NEG_CAP_STUN_TIME

When we reach the neg cap, how long to paralyze?

STAMINA_NEG_CRIT_KNOCKOUT

Getting crit below or at 0 stamina will always knock out

STAMINA_NO_ATTACK_CAP

Attacks only cost stamina up to the min atttack cap. after that they are free

STAMINA_P_GRAB_RESIST_CHANCE

Chance to resist out of passive grabs.

STAMINA_REGEN

Default stamina regeneration rate.

STAMINA_SCALING_KNOCKOUT_BASE

Base chance at 0 stamina to be knocked out by an attack - scales up the lower stamina goes.

STAMINA_SCALING_KNOCKOUT_SCALER

Up to which additional value the chance will scale with lower stamina nearly the negative cap

STAMINA_SPRINT

can only sprint above this number

STAMINA_STUN_CRIT_TIME

How long we will be stunned for, for being <= NEGCAP stamina

STAMINA_STUN_ON_CRIT

Getting crit stuns the affected person for a short moment?

STAMINA_STUN_ON_CRIT_SEV

How long people get stunned on crits

STAMINA_STUN_TIME

How long we will be stunned for, for being <= 0 stamina

STAMINA_S_GRAB_RESIST_CHANCE

Chance to resist out of a strong grab (i.e. werewolves)

STAMINA_U_GRAB_RESIST_CHANCE

Chance to resist out of upgraded grabs.

STAMINA_WINDED_SPEAK_MIN

Can't speak below this point.

SUSTAINED_RUN_GRACE

grace period where sustained run can be sustained

SUSTAINED_RUN_REQ

how many tiles to start sustained run