_std/defines/sound.dm
SOUND_SKIP_OBSERVERS | Only applies to local playsound(s) |
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SOUND_LIMITER_GRID_SIZE | the world gets split into a K-by-K grid and each tick each sound can only be played once in each big tile of this grid |
Define Details
SOUND_LIMITER_GRID_SIZE
the world gets split into a K-by-K grid and each tick each sound can only be played once in each big tile of this grid
SOUND_SKIP_OBSERVERS
Only applies to local playsound(s)