Goonstation 13 - Modules - TypesDefine Details

_std/defines/materials.dm

MATERIAL_CRYSTALCrystals, Minerals
MATERIAL_METALMetals
MATERIAL_CLOTHCloth or cloth-like
MATERIAL_ORGANICCoal, meat and whatnot.
MATERIAL_ENERGYIs energy or outputs energy.
MATERIAL_RUBBERRubber , latex etc
MATERIAL_WOODWood, or wood-like
/var/RARITY_COLOR Global static list of rarity color associations
/var/material_category_names Material category names as displayed in fabricators see match_material_pattern() for exact definitions
/var/triggerVars This contains the names of the trigger lists on materials. Required for copying materials. Remember to keep this updated if you add new triggers.

Define Details

MATERIAL_CLOTH

Cloth or cloth-like

MATERIAL_CRYSTAL

Crystals, Minerals

MATERIAL_ENERGY

Is energy or outputs energy.

MATERIAL_METAL

Metals

MATERIAL_ORGANIC

Coal, meat and whatnot.

MATERIAL_RUBBER

Rubber , latex etc

MATERIAL_WOOD

Wood, or wood-like