Goonstation 13 - Modules - TypesDefine Details

_std/defines/gang.dm

GANG_CRYO_LOCKOUTHow long the leader must cryo before gang members can take their role
GANG_LEADER_SOFT_DEATH_TIMEHow long into the shift gang leadership is transferable, in the case of the leader's suicide/death.
GANG_LEADER_SOFT_DEATH_DELAYIf a gang locker exists, how long to wait before picing a new leader
GANG_STARTING_SPRAYPAINTnumber of spray bottles gangs start with in their locker, excluding the 2 in the recruitment briefcase
GANG_SPRAYPAINT_REGENtime in seconds between gangs gaining spray bottles
GANG_SPRAYPAINT_REGEN_QUANTITYnumber of spray paints that are granted in this interval
GANG_DRUG_BONUS_CAPDrug points: /// Each drug is worth GANG_DRUG_BONUS_MULT * their value until this many units are provided
GANG_WEED_LIMITHow many weed leaves provide a points bonus
GANG_DRUG_LIMITEach drug then has this much market behind it after GANG_DRUG_BONUS_CAP is used up.
GANG_DRUG_BONUS_MULTThe multiplier for drugs that a gang has handed in less than GANG_DRUG_BONUS_CAP units of
JANKTANK2_DESIRED_HEALTH_PCTwhat % of max HP a janktank revives people at
JANKTANK2_CHANNEL_TIMEHow long the JankTank must be prepared while using it on a gang member
JANKTANK2_PAUSE_TIMEHow long the janktank 2 sits in the corpse before revival - where it may be removed.
GANG_CRATE_INITIAL_DROPwhen the first gang crate drops on classic
GANG_CRATE_DROP_FREQUENCYhow often gang crates are dropped on classic
GANG_LOOT_INITIAL_DROPwhen the first gang duffel bag spawns on classic
GANG_LOOT_DROP_FREQUENCYhow often gang duffel bags are dropped on classic
GANG_LOOT_DROP_VOLUME_PER_GANGhow many duffel bags spawn, per gang
GANG_LAUNDER_DELAYhow often gangs launder the money in their locker, in seconds
GANG_LAUNDER_RATEhow much cash gets turned into points every elapsed GANG_LAUNDER_DELAY,
GANG_LAUNDER_CAPhow much cash can be in a locker at any given time?
GANG_CASH_DIVISORHow much cash is required for 1 gang point?
GANG_NEW_MEMBER_COSTCost of buying a new gang member from the locker
GANG_NEW_MEMBER_COST_MULTHow much buying a new gang member increases the price
GANG_REVIVE_COSTCost of buying a revival syringe (JankTank II) from the locker
GANG_REVIVE_COST_MULTHow much buying a revival syringe increases its' price
GANG_CRATE_SCOREhow many points gang crates grant to each member, when opened
GANG_CRATE_DROP_TIMEHow long it takes for gang crates to arrive after being announced
GANG_CRATE_LOCK_TIMEHow long it takes for gang crates to unlock after arriving
GANG_LOOT_SCOREhow many points gang duffel bags grant to each member when opened
GANG_TAG_SCAN_RATEhow often gang tags search for nearby people
GANG_TAG_SCORE_INTERVALhow often tags calculate their heat & score
GANG_TAG_POINTS_PER_HEATHow many points a tag gives for each heat rating it has
GANG_TAG_HEAT_DECAY_MULHow much heat gang tags retain every score interval
GANG_TAG_INFLUENCE_LOCKERRadius of the circle that tags claim
GANG_TAG_SIGHT_RANGE_LOCKERRadius of the circle that gang tags can see inside (can't be sprayed inside)

Define Details

GANG_CASH_DIVISOR

How much cash is required for 1 gang point?

GANG_CRATE_DROP_FREQUENCY

how often gang crates are dropped on classic

GANG_CRATE_DROP_TIME

How long it takes for gang crates to arrive after being announced

GANG_CRATE_INITIAL_DROP

when the first gang crate drops on classic

GANG_CRATE_LOCK_TIME

How long it takes for gang crates to unlock after arriving

GANG_CRATE_SCORE

how many points gang crates grant to each member, when opened

GANG_CRYO_LOCKOUT

How long the leader must cryo before gang members can take their role

GANG_DRUG_BONUS_CAP

Drug points: /// Each drug is worth GANG_DRUG_BONUS_MULT * their value until this many units are provided

GANG_DRUG_BONUS_MULT

The multiplier for drugs that a gang has handed in less than GANG_DRUG_BONUS_CAP units of

GANG_DRUG_LIMIT

Each drug then has this much market behind it after GANG_DRUG_BONUS_CAP is used up.

GANG_LAUNDER_CAP

how much cash can be in a locker at any given time?

GANG_LAUNDER_DELAY

how often gangs launder the money in their locker, in seconds

GANG_LAUNDER_RATE

how much cash gets turned into points every elapsed GANG_LAUNDER_DELAY,

GANG_LEADER_SOFT_DEATH_DELAY

If a gang locker exists, how long to wait before picing a new leader

GANG_LEADER_SOFT_DEATH_TIME

How long into the shift gang leadership is transferable, in the case of the leader's suicide/death.

GANG_LOOT_DROP_FREQUENCY

how often gang duffel bags are dropped on classic

GANG_LOOT_DROP_VOLUME_PER_GANG

how many duffel bags spawn, per gang

GANG_LOOT_INITIAL_DROP

when the first gang duffel bag spawns on classic

GANG_LOOT_SCORE

how many points gang duffel bags grant to each member when opened

GANG_NEW_MEMBER_COST

Cost of buying a new gang member from the locker

GANG_NEW_MEMBER_COST_MULT

How much buying a new gang member increases the price

GANG_REVIVE_COST

Cost of buying a revival syringe (JankTank II) from the locker

GANG_REVIVE_COST_MULT

How much buying a revival syringe increases its' price

GANG_SPRAYPAINT_REGEN

time in seconds between gangs gaining spray bottles

GANG_SPRAYPAINT_REGEN_QUANTITY

number of spray paints that are granted in this interval

GANG_STARTING_SPRAYPAINT

number of spray bottles gangs start with in their locker, excluding the 2 in the recruitment briefcase

GANG_TAG_HEAT_DECAY_MUL

How much heat gang tags retain every score interval

GANG_TAG_INFLUENCE_LOCKER

Radius of the circle that tags claim

GANG_TAG_POINTS_PER_HEAT

How many points a tag gives for each heat rating it has

GANG_TAG_SCAN_RATE

how often gang tags search for nearby people

GANG_TAG_SCORE_INTERVAL

how often tags calculate their heat & score

GANG_TAG_SIGHT_RANGE_LOCKER

Radius of the circle that gang tags can see inside (can't be sprayed inside)

GANG_WEED_LIMIT

How many weed leaves provide a points bonus

JANKTANK2_CHANNEL_TIME

How long the JankTank must be prepared while using it on a gang member

JANKTANK2_DESIRED_HEALTH_PCT

what % of max HP a janktank revives people at

JANKTANK2_PAUSE_TIME

How long the janktank 2 sits in the corpse before revival - where it may be removed.