_std/defines/gang.dm
GANG_CRYO_LOCKOUT | How long the leader must cryo before gang members can take their role |
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GANG_LEADER_SOFT_DEATH_TIME | How long into the shift gang leadership is transferable, in the case of the leader's suicide/death. |
GANG_LEADER_SOFT_DEATH_DELAY | If a gang locker exists, how long to wait before picing a new leader |
GANG_STARTING_POINTS | Amount of points a gang member starts with |
GANG_STARTING_SPRAYPAINT | number of spray bottles gangs start with in their locker, excluding the 2 in the recruitment briefcase |
GANG_SPRAYPAINT_REGEN | time in seconds between gangs gaining spray bottles |
GANG_SPRAYPAINT_REGEN_QUANTITY | number of spray paints that are granted in this interval |
GANG_DRUG_BONUS_CAP | Drug points: /// Each drug is worth GANG_DRUG_BONUS_MULT * their value until this many units are provided |
GANG_WEED_LIMIT | How many weed leaves provide a points bonus |
GANG_DRUG_LIMIT | Each drug then has this much market behind it after GANG_DRUG_BONUS_CAP is used up. |
GANG_DRUG_BONUS_MULT | The multiplier for drugs that a gang has handed in less than GANG_DRUG_BONUS_CAP units of |
JANKTANK2_DESIRED_HEALTH_PCT | what % of max HP a janktank revives people at |
JANKTANK2_CHANNEL_TIME | How long the JankTank must be prepared while using it on a gang member |
JANKTANK2_PAUSE_TIME | How long the janktank 2 sits in the corpse before revival - where it may be removed. |
GANG_CRATE_INITIAL_DROP | when the first gang crate drops on classic |
GANG_CRATE_DROP_FREQUENCY | how often gang crates are dropped on classic |
GANG_LOOT_INITIAL_DROP | when the first gang duffel bag spawns on classic |
GANG_LOOT_DROP_FREQUENCY | how often gang duffel bags are dropped on classic |
GANG_LOOT_DROP_VOLUME_PER_GANG | how many duffel bags spawn, per gang |
GANG_LAUNDER_DELAY | how often gangs launder the money in their locker, in seconds |
GANG_LAUNDER_RATE | how much cash gets turned into points every elapsed GANG_LAUNDER_DELAY, |
GANG_LAUNDER_CAP | how much cash can be in a locker at any given time? |
GANG_CASH_DIVISOR | How much cash is required for 1 gang point? |
GANG_NEW_MEMBER_COST | Cost of buying a new gang member from the locker |
GANG_NEW_MEMBER_COST_MULT | How much buying a new gang member increases the price |
GANG_REVIVE_COST | Cost of buying a revival syringe (JankTank II) from the locker |
GANG_REVIVE_COST_MULT | How much buying a revival syringe increases its' price |
GANG_CRATE_SCORE | how many points gang crates grant to each member, when opened |
GANG_CRATE_DROP_TIME | How long it takes for gang crates to arrive after being announced |
GANG_CRATE_LOCK_TIME | How long it takes for gang crates to unlock after arriving |
GANG_LOOT_SCORE | how many points gang duffel bags grant to each member when opened |
GANG_TAG_SCAN_RATE | how often gang tags search for nearby people |
GANG_TAG_SCORE_INTERVAL | how often tags calculate their heat & score |
GANG_TAG_POINTS_PER_HEAT | How many points a tag gives for each heat rating it has |
GANG_TAG_HEAT_DECAY_MUL | How much heat gang tags retain every score interval |
GANG_VANDALISM_REQUIRED_SCORE | The total vandalism 'score' required to complete the objective. |
GANG_VANDALISM_PER_GRAFFITI_TILE | How much graffiti is worth, per tile |
GANG_VANDALISM_GRAFFITI_MAX | How many tiles of graffiti spawns in graffiti bottles |
GANG_VANDALISM_LIGHT_BREAK_POINTS | How many points light breaks are worth |
GANG_VANDALISM_VENDOR_KO | How many points throwing a person into a vending machine is worth |
GANG_VANDALISM_TABLING | How many points throwing a person into a glass table |
GANG_VANDALISM_FLOORTILE_POINTS | How many points ripped up floor tiles are worth |
GANG_VANDALISM_VIOLENCE_NPC_MULTIPLIER | How many points each point of damage is worth, for violence |
GANG_VANDALISM_VIOLENCE_PLAYER_MULTIPLIER | How many points each point of damage is worth, for violence |
GANG_TAG_INFLUENCE_LOCKER | Radius of the circle that tags claim |
GANG_TAG_SIGHT_RANGE_LOCKER | Radius of the circle that gang tags can see inside (can't be sprayed inside) |
Define Details
GANG_CASH_DIVISOR
How much cash is required for 1 gang point?
GANG_CRATE_DROP_FREQUENCY
how often gang crates are dropped on classic
GANG_CRATE_DROP_TIME
How long it takes for gang crates to arrive after being announced
GANG_CRATE_INITIAL_DROP
when the first gang crate drops on classic
GANG_CRATE_LOCK_TIME
How long it takes for gang crates to unlock after arriving
GANG_CRATE_SCORE
how many points gang crates grant to each member, when opened
GANG_CRYO_LOCKOUT
How long the leader must cryo before gang members can take their role
GANG_DRUG_BONUS_CAP
Drug points: /// Each drug is worth GANG_DRUG_BONUS_MULT * their value until this many units are provided
GANG_DRUG_BONUS_MULT
The multiplier for drugs that a gang has handed in less than GANG_DRUG_BONUS_CAP units of
GANG_DRUG_LIMIT
Each drug then has this much market behind it after GANG_DRUG_BONUS_CAP is used up.
GANG_LAUNDER_CAP
how much cash can be in a locker at any given time?
GANG_LAUNDER_DELAY
how often gangs launder the money in their locker, in seconds
GANG_LAUNDER_RATE
how much cash gets turned into points every elapsed GANG_LAUNDER_DELAY,
GANG_LEADER_SOFT_DEATH_DELAY
If a gang locker exists, how long to wait before picing a new leader
GANG_LEADER_SOFT_DEATH_TIME
How long into the shift gang leadership is transferable, in the case of the leader's suicide/death.
GANG_LOOT_DROP_FREQUENCY
how often gang duffel bags are dropped on classic
GANG_LOOT_DROP_VOLUME_PER_GANG
how many duffel bags spawn, per gang
GANG_LOOT_INITIAL_DROP
when the first gang duffel bag spawns on classic
GANG_LOOT_SCORE
how many points gang duffel bags grant to each member when opened
GANG_NEW_MEMBER_COST
Cost of buying a new gang member from the locker
GANG_NEW_MEMBER_COST_MULT
How much buying a new gang member increases the price
GANG_REVIVE_COST
Cost of buying a revival syringe (JankTank II) from the locker
GANG_REVIVE_COST_MULT
How much buying a revival syringe increases its' price
GANG_SPRAYPAINT_REGEN
time in seconds between gangs gaining spray bottles
GANG_SPRAYPAINT_REGEN_QUANTITY
number of spray paints that are granted in this interval
GANG_STARTING_POINTS
Amount of points a gang member starts with
GANG_STARTING_SPRAYPAINT
number of spray bottles gangs start with in their locker, excluding the 2 in the recruitment briefcase
GANG_TAG_HEAT_DECAY_MUL
How much heat gang tags retain every score interval
GANG_TAG_INFLUENCE_LOCKER
Radius of the circle that tags claim
GANG_TAG_POINTS_PER_HEAT
How many points a tag gives for each heat rating it has
GANG_TAG_SCAN_RATE
how often gang tags search for nearby people
GANG_TAG_SCORE_INTERVAL
how often tags calculate their heat & score
GANG_TAG_SIGHT_RANGE_LOCKER
Radius of the circle that gang tags can see inside (can't be sprayed inside)
GANG_VANDALISM_FLOORTILE_POINTS
How many points ripped up floor tiles are worth
GANG_VANDALISM_GRAFFITI_MAX
How many tiles of graffiti spawns in graffiti bottles
GANG_VANDALISM_LIGHT_BREAK_POINTS
How many points light breaks are worth
GANG_VANDALISM_PER_GRAFFITI_TILE
How much graffiti is worth, per tile
GANG_VANDALISM_REQUIRED_SCORE
The total vandalism 'score' required to complete the objective.
GANG_VANDALISM_TABLING
How many points throwing a person into a glass table
GANG_VANDALISM_VENDOR_KO
How many points throwing a person into a vending machine is worth
GANG_VANDALISM_VIOLENCE_NPC_MULTIPLIER
How many points each point of damage is worth, for violence
GANG_VANDALISM_VIOLENCE_PLAYER_MULTIPLIER
How many points each point of damage is worth, for violence
GANG_WEED_LIMIT
How many weed leaves provide a points bonus
JANKTANK2_CHANNEL_TIME
How long the JankTank must be prepared while using it on a gang member
JANKTANK2_DESIRED_HEALTH_PCT
what % of max HP a janktank revives people at
JANKTANK2_PAUSE_TIME
How long the janktank 2 sits in the corpse before revival - where it may be removed.