Human Corpse Spawn

Vars | |
appearance_override | Sent in if we are spawned by a human critter that drops a spawner |
---|---|
break_headset | If TRUE we break the headset and make it unscannable after spawning |
decomp_stage | Override this if you want a specific decomp stage |
delete_id | If TRUE we delete the ID slot contents after spawning |
do_damage | If TRUE we call do_damage() by default this is random damage of every type |
empty_bag | If TRUE we delete the contents of the backpack after spawning |
empty_pockets | If TRUE delete the pocket contents if any |
husked | If TRUE we husk the corpse on spawn and disfigure face |
max_organs_removed | If this has a value, remove a random number of organs between 0 and this max |
no_decomp | If TRUE we are magically preserved and don't decay |
no_miasma | If TRUE we make no miasma, since filling prefabs or maint etc with that would suck |
randomise_decomp_stage | If TRUE randomise the decomp stage of the body after spawning |
Var Details
appearance_override

Sent in if we are spawned by a human critter that drops a spawner
break_headset

If TRUE we break the headset and make it unscannable after spawning
decomp_stage

Override this if you want a specific decomp stage
delete_id

If TRUE we delete the ID slot contents after spawning
do_damage

If TRUE we call do_damage() by default this is random damage of every type
empty_bag

If TRUE we delete the contents of the backpack after spawning
empty_pockets

If TRUE delete the pocket contents if any
husked

If TRUE we husk the corpse on spawn and disfigure face
max_organs_removed

If this has a value, remove a random number of organs between 0 and this max
no_decomp

If TRUE we are magically preserved and don't decay
no_miasma

If TRUE we make no miasma, since filling prefabs or maint etc with that would suck
randomise_decomp_stage

If TRUE randomise the decomp stage of the body after spawning