Vehicle Pod

Whether to append a random number to the name of the vehicle
Vars | |
init_comms_type | I got sick of having the comms type swapping code in 17 New() ship types so this is the initial type of comms array this vehicle will have |
---|---|
Procs | |
AmmoPerShot | Main Computer Code |
Install | Install Ship Part |
MouseDrop_T | Engine Setup //Life Support Setup //Com-System Setup // Sensor System Setup // Lights Subsystem |
New | Ion Trail Setup |
access_computer | Life Support / Com System Main Weapon /Sensors /Secondary System /Locking System |
access_main_computer | Ship Verbs |
attackby | Attack Code |
board | Board Code (also eject code lol) |
eject | Called when the loc of an occupant changes to something other than a pod. (It's in mob/set_loc. Yes, really.) Use leave_pod if the occupant is exiting the pod normally, and don't call this directly. |
exit_ship | Exit Ship Code |
find_pilot | Find new pilot |
handle_occupants_shipdeath | What happens to occupants when ship is destroyed |
open_parts_panel | Open Part Panel |
setup_ion_trail | New Vehicle Code |
ship_message | Ship Message |
shipdeath | Ship Death |
threat_alert | Incoming! |
updateDialog | ships should pretty much be immune to fire |
Var Details
init_comms_type

I got sick of having the comms type swapping code in 17 New() ship types so this is the initial type of comms array this vehicle will have
Proc Details
AmmoPerShot
Main Computer Code
/Panel Code////////////////
Install
Install Ship Part
MouseDrop_T
Engine Setup //Life Support Setup //Com-System Setup // Sensor System Setup // Lights Subsystem
/ MouseDrop Crate Loading ////
New
Ion Trail Setup
access_computer
Life Support / Com System Main Weapon /Sensors /Secondary System /Locking System
/////Main Ship Computer Access ////////////
access_main_computer
Ship Verbs
attackby
Attack Code
board
Board Code (also eject code lol)
eject
Called when the loc of an occupant changes to something other than a pod. (It's in mob/set_loc. Yes, really.) Use leave_pod if the occupant is exiting the pod normally, and don't call this directly.
exit_ship
Exit Ship Code
find_pilot
Find new pilot
handle_occupants_shipdeath
What happens to occupants when ship is destroyed
open_parts_panel
Open Part Panel
setup_ion_trail
New Vehicle Code
ship_message
Ship Message
shipdeath
Ship Death
threat_alert
Incoming!
updateDialog
ships should pretty much be immune to fire