pie 
Vars | |
| max_stuck_time | In the case of a thrown splattered pie, maximum amount of time we remain visually stuck on someone's face. |
|---|---|
| min_stuck_time | In the case of a thrown splattered pie, minimum amount of time we remain visually stuck on someone's face. |
Procs | |
| assembly_check | ----------- Trigger/Applier/Target-Assembly-Related Procs ----------- |
| clown_pie | Stick to a person's face comedically when thrown by a clown |
| item_pie | Effect for when pie contains an item, hit the target with that item and call AfterAttack |
| throw_impact | |
Var Details
max_stuck_time 
In the case of a thrown splattered pie, maximum amount of time we remain visually stuck on someone's face.
min_stuck_time 
In the case of a thrown splattered pie, minimum amount of time we remain visually stuck on someone's face.
Proc Details
assembly_check
----------- Trigger/Applier/Target-Assembly-Related Procs -----------
clown_pie
Stick to a person's face comedically when thrown by a clown
item_pie
Effect for when pie contains an item, hit the target with that item and call AfterAttack