Goonstation 13 - Modules - TypesVar Details

body part

Vars

handfoot_overlay_1Gets sent to update_body to overlay something onto this hand/foot, like kudzu vines. Only handles the hand/foot, not the limb!
handfoot_overlay_1_colorThe color reference. null for uncolored("#ffffff"), CUST_1/2/3 for one of the mob's haircolors, SKIN_TONE for the mob's skintone
handfoot_overlay_1_iconThe icon of this overlay
handfoot_overlay_1_stateThe state of this overlay
kind_of_limbWhat kind of limb is this? So we dont have to do dozens of typechecks. is bitflags, check defines/item.dm
limb_is_transplantedLimb is not attached to its original owner
limb_is_unnaturalIf TRUE, it'll resist mutantraces trying to change them
limb_overlay_1Gets sent to update_body to overlay something onto this limb, like kudzu vines. Only handles the limb, not the hand/foot!
limb_overlay_1_colorThe color reference. null for uncolored("#ffffff"), CUST_1/2/3 for one of the mob's haircolors, SKIN_TONE for the mob's skintone
limb_overlay_1_iconThe icon of this overlay
limb_overlay_1_stateThe state of this overlay
random_limb_blacklistedCan we roll this limb as a random limb?
severed_overlay_1_colorThe color reference. null for uncolored("#ffffff"), CUST_1/2/3 for one of the mob's haircolors, SKIN_TONE for the mob's skintone
severed_overlay_1_iconGets overlaid onto the severed limb, under the stump if the limb is skintoned The icon of this overlay
severed_overlay_1_stateThe state of this overlay

Var Details

handfoot_overlay_1

Gets sent to update_body to overlay something onto this hand/foot, like kudzu vines. Only handles the hand/foot, not the limb!

handfoot_overlay_1_color

The color reference. null for uncolored("#ffffff"), CUST_1/2/3 for one of the mob's haircolors, SKIN_TONE for the mob's skintone

handfoot_overlay_1_icon

The icon of this overlay

handfoot_overlay_1_state

The state of this overlay

kind_of_limb

What kind of limb is this? So we dont have to do dozens of typechecks. is bitflags, check defines/item.dm

limb_is_transplanted

Limb is not attached to its original owner

limb_is_unnatural

If TRUE, it'll resist mutantraces trying to change them

limb_overlay_1

Gets sent to update_body to overlay something onto this limb, like kudzu vines. Only handles the limb, not the hand/foot!

limb_overlay_1_color

The color reference. null for uncolored("#ffffff"), CUST_1/2/3 for one of the mob's haircolors, SKIN_TONE for the mob's skintone

limb_overlay_1_icon

The icon of this overlay

limb_overlay_1_state

The state of this overlay

random_limb_blacklisted

Can we roll this limb as a random limb?

severed_overlay_1_color

The color reference. null for uncolored("#ffffff"), CUST_1/2/3 for one of the mob's haircolors, SKIN_TONE for the mob's skintone

severed_overlay_1_icon

Gets overlaid onto the severed limb, under the stump if the limb is skintoned The icon of this overlay

severed_overlay_1_state

The state of this overlay