gun

Procs | |
canshoot | Check if the gun can shoot or not. user will be null if the gun is shot by a non-mob (gun component) |
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check_lock | CHECK_LOCK Call to run a weaponlock check vs the users implant Return 0 for fail |
check_valid_shot | CHECK_VALID_SHOT Call to check and make sure the shot is ok Not called much atm might remove, is now inside shoot |
set_current_projectile | setter for current_projectile so we can have a signal attached. do not set current_projectile on guns without this proc |
Proc Details
canshoot
Check if the gun can shoot or not. user
will be null if the gun is shot by a non-mob (gun component)
check_lock
CHECK_LOCK Call to run a weaponlock check vs the users implant Return 0 for fail
check_valid_shot
CHECK_VALID_SHOT Call to check and make sure the shot is ok Not called much atm might remove, is now inside shoot
set_current_projectile
setter for current_projectile so we can have a signal attached. do not set current_projectile on guns without this proc