Laser Designator 
Laser Designator & Airstrikes
Vars | |
| in_use | TRUE if an air strike is waiting to happen/happening |
|---|---|
| linked_gun | The gun that "fires" the shell |
| ship_looking_for | Takes a string for a ship that's set in the linked_gun's vars, e.g. "Cairngorm" |
| target_overlay | Overlay sprite for where the strike will land, set to null for no overlay |
| uses | How many times can this be used? |
Var Details
in_use 
TRUE if an air strike is waiting to happen/happening
linked_gun 
The gun that "fires" the shell
ship_looking_for 
Takes a string for a ship that's set in the linked_gun's vars, e.g. "Cairngorm"
target_overlay 
Overlay sprite for where the strike will land, set to null for no overlay
uses 
How many times can this be used?