Goonstation 13 - Modules - TypesVar Details - Proc Details

uh oh

Vars

accepts_sapper_powerif the building can be supported by a sapper structure
cap_tick_spacingmaximum allowed tick spacing for mult calculations due to lag
computebase compute provided. negative amount means it uses compute
flock_descShown on the TGUI tooltip for the structure
flock_idThe actual name of the structure shown to the flock
hitTwitchShould it twitch on being hit?
last_processTIME of last process
online_compute_costcompute required to stay online
passthroughcan flockdrones pass through this akin to a grille?
resourcecostresource cost for building
show_in_tutorialDoes this structure show up in the list of flock structures shown in the tutorial?
tick_spacingnormal expected tick spacing
time_startedwhen did we get created?

Procs

get_multipliermultipler for flock loop, used to compensate for lag
skip_processoverridable checks for if we should skip processing this cycle

Var Details

accepts_sapper_power

if the building can be supported by a sapper structure

cap_tick_spacing

maximum allowed tick spacing for mult calculations due to lag

compute

base compute provided. negative amount means it uses compute

flock_desc

Shown on the TGUI tooltip for the structure

flock_id

The actual name of the structure shown to the flock

hitTwitch

Should it twitch on being hit?

last_process

TIME of last process

online_compute_cost

compute required to stay online

passthrough

can flockdrones pass through this akin to a grille?

resourcecost

resource cost for building

show_in_tutorial

Does this structure show up in the list of flock structures shown in the tutorial?

tick_spacing

normal expected tick spacing

time_started

when did we get created?

Proc Details

get_multiplier

multipler for flock loop, used to compensate for lag

skip_process

overridable checks for if we should skip processing this cycle