Goonstation 13 - Modules - TypesVar Details

blob overmind

Vars

attack_powerMultiplier value for how much the attack ability hurts
base_gen_rateThe min. amount of biopoints generated each tick or so
bio_pointsHow much energy is stored to create tiles and do things
bio_points_maxMaximum amount of biopoints that can be stockpiled at a given time, without lipid cells
bio_points_max_bonusStarting bonus to the max. amount of biopoints a blob can have, on top of the usual formula (in Life())
evo_pointsAmount of 'evo' points (upgrade points) for upgrading blob abilities
extra_nucleiNumber of nuclei left to create
gen_rate_bonusBonus to the generation rate. from upgrades, blob tiles, etc.
gen_rate_usedAmount of gen rate hogged up by tiles that consume bp -- ectothermids for example
help_modeWhether or not blob is in 'help mode' viewing help information for abilities and upgrades
multi_spreadKeeps track of the cumulative spread chance from the spread upgrade, where 20 is 20% chance for an additional tile
next_evo_pointHow many tiles the blob has to spread for the next evolution point. scales over time
next_extra_nucleusMetric of how many total tiles are placed until next nucleus can be placed. Scales
next_pity_pointadditional metric to earn evo points based off total tiles ever created vs. total tiles owned. scales
nucleus_reflectivityArmor resistance on nucleus from 0 to 100%, based off total blob tiles existing. % chance to reflect energy projectiles
spread_mitigationAdditional cooldown on further spreads depending on the placement of certain blob tiles.
spread_upgradeNumber of spread upgrades purchased. reduces cooldown time on spreading
startedWhether blob is pre or post deployment
starter_buffWhether to give some assistance for blobs that may need a boost at the start
total_placedthe total amount of tiles placed ever, including even tiles which were destroyed
upgradingWhether blob is upgrading itself right now

Var Details

attack_power

Multiplier value for how much the attack ability hurts

base_gen_rate

The min. amount of biopoints generated each tick or so

bio_points

How much energy is stored to create tiles and do things

bio_points_max

Maximum amount of biopoints that can be stockpiled at a given time, without lipid cells

bio_points_max_bonus

Starting bonus to the max. amount of biopoints a blob can have, on top of the usual formula (in Life())

evo_points

Amount of 'evo' points (upgrade points) for upgrading blob abilities

extra_nuclei

Number of nuclei left to create

gen_rate_bonus

Bonus to the generation rate. from upgrades, blob tiles, etc.

gen_rate_used

Amount of gen rate hogged up by tiles that consume bp -- ectothermids for example

help_mode

Whether or not blob is in 'help mode' viewing help information for abilities and upgrades

multi_spread

Keeps track of the cumulative spread chance from the spread upgrade, where 20 is 20% chance for an additional tile

next_evo_point

How many tiles the blob has to spread for the next evolution point. scales over time

next_extra_nucleus

Metric of how many total tiles are placed until next nucleus can be placed. Scales

next_pity_point

additional metric to earn evo points based off total tiles ever created vs. total tiles owned. scales

nucleus_reflectivity

Armor resistance on nucleus from 0 to 100%, based off total blob tiles existing. % chance to reflect energy projectiles

spread_mitigation

Additional cooldown on further spreads depending on the placement of certain blob tiles.

spread_upgrade

Number of spread upgrades purchased. reduces cooldown time on spreading

started

Whether blob is pre or post deployment

starter_buff

Whether to give some assistance for blobs that may need a boost at the start

total_placed

the total amount of tiles placed ever, including even tiles which were destroyed

upgrading

Whether blob is upgrading itself right now