blob overmind 
Vars | |
attack_power | Multiplier value for how much the attack ability hurts |
---|---|
base_gen_rate | The min. amount of biopoints generated each tick or so |
bio_points | How much energy is stored to create tiles and do things |
bio_points_max | Maximum amount of biopoints that can be stockpiled at a given time, without lipid cells |
bio_points_max_bonus | Starting bonus to the max. amount of biopoints a blob can have, on top of the usual formula (in Life()) |
evo_points | Amount of 'evo' points (upgrade points) for upgrading blob abilities |
extra_nuclei | Number of nuclei left to create |
gen_rate_bonus | Bonus to the generation rate. from upgrades, blob tiles, etc. |
gen_rate_used | Amount of gen rate hogged up by tiles that consume bp -- ectothermids for example |
help_mode | Whether or not blob is in 'help mode' viewing help information for abilities and upgrades |
multi_spread | Keeps track of the cumulative spread chance from the spread upgrade, where 20 is 20% chance for an additional tile |
next_evo_point | How many tiles the blob has to spread for the next evolution point. scales over time |
next_extra_nucleus | Metric of how many total tiles are placed until next nucleus can be placed. Scales |
next_pity_point | additional metric to earn evo points based off total tiles ever created vs. total tiles owned. scales |
nucleus_reflectivity | Armor resistance on nucleus from 0 to 100%, based off total blob tiles existing. % chance to reflect energy projectiles |
spread_mitigation | Additional cooldown on further spreads depending on the placement of certain blob tiles. |
spread_upgrade | Number of spread upgrades purchased. reduces cooldown time on spreading |
started | Whether blob is pre or post deployment |
starter_buff | Whether to give some assistance for blobs that may need a boost at the start |
total_placed | the total amount of tiles placed ever, including even tiles which were destroyed |
upgrading | Whether blob is upgrading itself right now |
Var Details
attack_power 
Multiplier value for how much the attack ability hurts
base_gen_rate 
The min. amount of biopoints generated each tick or so
bio_points 
How much energy is stored to create tiles and do things
bio_points_max 
Maximum amount of biopoints that can be stockpiled at a given time, without lipid cells
bio_points_max_bonus 
Starting bonus to the max. amount of biopoints a blob can have, on top of the usual formula (in Life())
evo_points 
Amount of 'evo' points (upgrade points) for upgrading blob abilities
extra_nuclei 
Number of nuclei left to create
gen_rate_bonus 
Bonus to the generation rate. from upgrades, blob tiles, etc.
gen_rate_used 
Amount of gen rate hogged up by tiles that consume bp -- ectothermids for example
help_mode 
Whether or not blob is in 'help mode' viewing help information for abilities and upgrades
multi_spread 
Keeps track of the cumulative spread chance from the spread upgrade, where 20 is 20% chance for an additional tile
next_evo_point 
How many tiles the blob has to spread for the next evolution point. scales over time
next_extra_nucleus 
Metric of how many total tiles are placed until next nucleus can be placed. Scales
next_pity_point 
additional metric to earn evo points based off total tiles ever created vs. total tiles owned. scales
nucleus_reflectivity 
Armor resistance on nucleus from 0 to 100%, based off total blob tiles existing. % chance to reflect energy projectiles
spread_mitigation 
Additional cooldown on further spreads depending on the placement of certain blob tiles.
spread_upgrade 
Number of spread upgrades purchased. reduces cooldown time on spreading
started 
Whether blob is pre or post deployment
starter_buff 
Whether to give some assistance for blobs that may need a boost at the start
total_placed 
the total amount of tiles placed ever, including even tiles which were destroyed
upgrading 
Whether blob is upgrading itself right now