/obj/vehicle | Rider is basically the "driver" of the vehicle
Sanity variable to prevent the vehicle from crashing multiple times due to a single collision
Does the vehicle have air conditioning? (check /datum/lifeprocess/bodytemp in bodytemp.dm for details)
Can we see the driver from outside of the vehicle? (used for overlays)
Storage for the ability buttons after initialization
List of types of ability buttons to be initialized
See /mob/proc/drop_item() in mob.dm and /atom/movable/proc/throw_at in throwing.dm
Whether any attack with an item that has a force value will immediately eject the rider (only works if rider_visible is true)
Speed, lower is faster, minimum of MINIMUM_EFFECTIVE_DELAY
Do we go through space?
What overlay icon do we use for the booster upgrade? (we have to initialize this in New) |