Goonstation 13 - Modules - Types

code/obj/item/gun/energy.dm

/obj/item/gun/energy/taser_gunTASERGUN
/obj/item/gun/energy/laser_gunLASERGUN
/obj/item/gun/energy/laser_gun/antiqueAntique laser gun
/obj/item/gun/energy/phaser_gunPhaser
/obj/item/gun/energy/crossbowRad Crossbow
/obj/item/gun/energy/egunEGun
/obj/item/gun/energy/ntgunnanotrasen gun
/obj/item/gun/energy/tasershotgunTaser Shotgun
/obj/item/gun/energy/vuvuzela_gunVUVUV
/obj/item/gun/energy/crabgunCrabgun
/obj/item/gun/energy/disruptorDisruptor
/obj/item/gun/energy/wavegunWave Gun
/obj/item/gun/energy/bfgBFG
/obj/item/gun/energy/teleportTelegun
/obj/item/gun/energy/ghostGhost Gun
/obj/item/gun/energy/blaster_pistolModular Blasters
/obj/item/gun_partsmodular components - putting them here so it's easier to work on for now
/obj/item/gun/energy/owlOwl Gun
/obj/item/gun/energy/frogFrog Gun (Shoots :getin: and :getout:)
/obj/item/gun/energy/shrinkrayShrink Ray
/obj/item/gun/energy/glitch_gunGlitch Gun
/obj/item/gun/energy/laser_gun/predHunter
/obj/item/gun/energy/pickpocketPickpocket Grapple, Grayshift's grif gun
/obj/item/gun/energy/waspWasp Gun
/obj/item/gun/energy/raygunRay Gun