/proc/attenuate_for_location |
returns 0 to 1 based on air pressure in turf |
/proc/playsound_global |
Plays a sound to some clients without caring about its source location and stuff.
target can be either a list of clients or a list of mobs or world or an area or a z-level number. |
/var/sb_tricks |
Types of sounds: AMBIENCE_LOOPING, AMBIENCE_FX_1, and AMBIENCE_FX_2
Holds the associated sound channel we want
Determines if we are repeating or not
Should the sound set the wait var?
pool of precached sounds |
/proc/csound |
Soundcache
NEVER use these sounds for modifying.
This should only be used for sounds that are played unaltered to the user.
@param text name the name of the sound that will be returned
@return sound |
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