|SETUP_GENERIC_ACTIONBAR||Creates an actionbar that calls the specified |
Creates an actionbar that calls the specified
proc_path on -either- owner or target if the duration passes without interruption.
icon_state can also be set.
duration should be in seconds.
end_message is a string that displays once the action succeeds.
You can also directly instantiate a callback actionbar if you need to modify variables on it that the macro doesnt easily let you do.
For instance, callback actionbars have an
args variable you can modify to call the callback proc with arguements. Just make sure to start it once its been made!
/obj/item/foo name = "foo" icon = 'icons/obj/foo.dmi' icon_state = "foo" attack_self(var/mob/M) M.visible_message("[M] starts fiddling with \the [src].") SETUP_GENERIC_ACTIONBAR(M, src, 5 SECONDS, /obj/item/foo/proc/cool_proc, list(M, src), src.icon, src.icon_state,\ "[M] finishes fiddling with \the [src]", null) proc/cool_proc(var/mob/arg_1, var/obj/item/arg_2) boutput(world, "[arg_1.name] farted, [arg_2.name]!")