# _std/defines/stamina.dm

STAMINA_MAX | Default max stamina value |
---|---|

STAMINA_REGEN | Default stamina regeneration rate. |

STAMINA_ITEM_DMG | Default stamina damage objects do. |

STAMINA_ITEM_COST | Default attack cost on user for attacking with items. |

STAMINA_HTH_DMG | Default hand-to-hand (punch, kick) stamina damage. |

STAMINA_HTH_COST | Default hand-to-hand (punch, kick) stamina cost |

STAMINA_MIN_ATTACK | The minimum amount of stamina required to attack. |

STAMINA_NEG_CAP | How far into the negative we can take stamina. (People will be stunned while stamina regens up to > 0 - so this can lead to long stuns if set too high) |

STAMINA_NEG_CAP_STUN_TIME | When we reach the neg cap, how long to paralyze? |

STAMINA_STUN_TIME | How long we will be stunned for, for being <= 0 stamina |

STAMINA_STUN_CRIT_TIME | How long we will be stunned for, for being <= NEGCAP stamina |

STAMINA_GRAB_COST | How much grabbing someone costs. |

STAMINA_DISARM_COST | How much disarming someone costs. |

STAMINA_DISARM_DMG | Stamina damage of disarming someone with bare hands. |

STAMINA_FLIP_COST | How much flipping / suplexing costs. |

STAMINA_CRIT_CHANCE | Base chance of landing a critical hit to stamina. |

STAMINA_CRIT_DIVISOR | Divide stamina by how much on a crit |

STAMINA_BLOCK_CHANCE | Chance to block an attack in disarm mode. Settings this to 0 effectively disables the blocking system. |

STAMINA_GRAB_BLOCK_CHANCE | Chance to block grabs. |

STAMINA_P_GRAB_RESIST_CHANCE | Chance to resist out of passive grabs. |

STAMINA_U_GRAB_RESIST_CHANCE | Chance to resist out of upgraded grabs. |

STAMINA_DEFAULT_BLOCK_COST | Cost of blocking an attack. |

STAMINA_LOW_COST_KICK | Does kicking people on the ground cost less stamina ? (Right now it doesnt cost less but rather refunds some because kicking people on the ground is very relaxing OKAY) |

STAMINA_NO_ATTACK_CAP | Attacks only cost stamina up to the min atttack cap. after that they are free |

STAMINA_NEG_CRIT_KNOCKOUT | Getting crit below or at 0 stamina will always knock out |

STAMINA_WINDED_SPEAK_MIN | Can't speak below this point. |

STAMINA_SPRINT | can only sprint above this number |

STAMINA_COST_SPRINT | cost of moving in sprint |

SUSTAINED_RUN_GRACE | grace period where sustained run can be sustained |

SUSTAINED_RUN_REQ | how many tiles to start sustained run |

STAMINA_MIN_WEIGHT_CLASS | Minimum weightclass (w_class) of an item that allows for knock-outs and critical hits. |

STAMINA_STUN_ON_CRIT | Getting crit stuns the affected person for a short moment? |

STAMINA_STUN_ON_CRIT_SEV | How long people get stunned on crits |

STAMINA_CRIT_DROP_NUM | Amount of stamina to drop to on a crit if [STAMINA_CRIT_DROP] is set. |

STAMINA_SCALING_KNOCKOUT_BASE | Base chance at 0 stamina to be knocked out by an attack - scales up the lower stamina goes. |

STAMINA_SCALING_KNOCKOUT_SCALER | Up to which additional value the chance will scale with lower stamina nearly the negative cap |

STAMINA_EXHAUSTED_STR | The message tired people get when they try to attack. |

STAMINA_DEFAULT_FART_COST | How much farting costs. I am not even kidding. |

## Define Details

### STAMINA_BLOCK_CHANCE

Chance to block an attack in disarm mode. Settings this to 0 effectively disables the blocking system.

### STAMINA_COST_SPRINT

cost of moving in sprint

### STAMINA_CRIT_CHANCE

Base chance of landing a critical hit to stamina.

### STAMINA_CRIT_DIVISOR

Divide stamina by how much on a crit

### STAMINA_CRIT_DROP_NUM

Amount of stamina to drop to on a crit if [STAMINA_CRIT_DROP] is set.

### STAMINA_DEFAULT_BLOCK_COST

Cost of blocking an attack.

### STAMINA_DEFAULT_FART_COST

How much farting costs. I am not even kidding.

### STAMINA_DISARM_COST

How much disarming someone costs.

### STAMINA_DISARM_DMG

Stamina damage of disarming someone with bare hands.

### STAMINA_EXHAUSTED_STR

The message tired people get when they try to attack.

### STAMINA_FLIP_COST

How much flipping / suplexing costs.

### STAMINA_GRAB_BLOCK_CHANCE

Chance to block grabs.

### STAMINA_GRAB_COST

How much grabbing someone costs.

### STAMINA_HTH_COST

Default hand-to-hand (punch, kick) stamina cost

### STAMINA_HTH_DMG

Default hand-to-hand (punch, kick) stamina damage.

### STAMINA_ITEM_COST

Default attack cost on user for attacking with items.

### STAMINA_ITEM_DMG

Default stamina damage objects do.

### STAMINA_LOW_COST_KICK

Does kicking people on the ground cost less stamina ? (Right now it doesnt cost less but rather refunds some because kicking people on the ground is very relaxing OKAY)

### STAMINA_MAX

Default max stamina value

### STAMINA_MIN_ATTACK

The minimum amount of stamina required to attack.

### STAMINA_MIN_WEIGHT_CLASS

Minimum weightclass (w_class) of an item that allows for knock-outs and critical hits.

### STAMINA_NEG_CAP

How far into the negative we can take stamina. (People will be stunned while stamina regens up to > 0 - so this can lead to long stuns if set too high)

### STAMINA_NEG_CAP_STUN_TIME

When we reach the neg cap, how long to paralyze?

### STAMINA_NEG_CRIT_KNOCKOUT

Getting crit below or at 0 stamina will always knock out

### STAMINA_NO_ATTACK_CAP

Attacks only cost stamina up to the min atttack cap. after that they are free

### STAMINA_P_GRAB_RESIST_CHANCE

Chance to resist out of passive grabs.

### STAMINA_REGEN

Default stamina regeneration rate.

### STAMINA_SCALING_KNOCKOUT_BASE

Base chance at 0 stamina to be knocked out by an attack - scales up the lower stamina goes.

### STAMINA_SCALING_KNOCKOUT_SCALER

Up to which *additional* value the chance will scale with lower stamina nearly the negative cap

### STAMINA_SPRINT

can only sprint above this number

### STAMINA_STUN_CRIT_TIME

How long we will be stunned for, for being <= NEGCAP stamina

### STAMINA_STUN_ON_CRIT

Getting crit stuns the affected person for a short moment?

### STAMINA_STUN_ON_CRIT_SEV

How long people get stunned on crits

### STAMINA_STUN_TIME

How long we will be stunned for, for being <= 0 stamina

### STAMINA_U_GRAB_RESIST_CHANCE

Chance to resist out of upgraded grabs.

### STAMINA_WINDED_SPEAK_MIN

Can't speak below this point.

### SUSTAINED_RUN_GRACE

grace period where sustained run can be sustained

### SUSTAINED_RUN_REQ

how many tiles to start sustained run