|INTERRUPT_ALWAYS||Internal flag that will always interrupt any action.|
|INTERRUPT_MOVE||Interrupted when object moves|
|INTERRUPT_ACT||Interrupted when object does anything|
|INTERRUPT_ATTACKED||Interrupted when object is attacked|
|INTERRUPT_STUNNED||Interrupted when owner is stunned or knocked out etc.|
|INTERRUPT_ACTION||Interrupted when another action is started.|
|ACTIONSTATE_STOPPED||Action has not been started yet.|
|ACTIONSTATE_RUNNING||Action is in progress|
|ACTIONSTATE_INTERRUPTED||Action was interrupted|
|ACTIONSTATE_ENDED||Action ended succesfully|
|ACTIONSTATE_DELETE||Action is ready to be deleted.|
|ACTIONSTATE_FINISH||Will finish action after next process.|
|ACTIONSTATE_INFINITE||Will not finish unless interrupted.|
Action is ready to be deleted.
Action ended succesfully
Will finish action after next process.
Will not finish unless interrupted.
Action was interrupted
Action is in progress
Action has not been started yet.
Interrupted when object does anything
Interrupted when another action is started.
Internal flag that will always interrupt any action.
Interrupted when object is attacked
Interrupted when object moves
Interrupted when owner is stunned or knocked out etc.